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Re: Sims 3 High Rise buildings glitch

@taliadpowell  Does this happen in a new save?  If you haven't tested already, please do so now.  And let me know whether you use mods.

Please also go into Build mode and see whether the building's shell is still visible.  With the MoveObjects On cheat, you could actually pick it up; if possible, please do so, but instead of actually moving it, just hit Esc to release it again.

6 Replies

  • taliadpowell's avatar
    taliadpowell
    4 years ago

    Hi and thanks for responding. To answer your questions, yes this happens in new saves and yes I use a few mods from NRAAS.

    I also did what you asked in the build mode and it still looks the same. Here is a picture of what I see.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    4 years ago

    @taliadpowell  NRaas mods should be fine.  Have you installed a fixed version of Bridgeport, or is this the default EA version?

    As a test, please load a new save in a clean user folder.  Move the entire Sims 3 folder out of Documents\Electronic Arts and onto your desktop, and when you launch the game, a clean folder will spawn with no content.  Don't add anything to it yet; just start a new save in Bridgeport and see what the apartments look like.

    If they have the same issue, please let me know what game version you have; it will be listed in the lower left corner of the launcher.

  • taliadpowell's avatar
    taliadpowell
    4 years ago

    I have not installed a fixed version of Bridgeport , I just have the EA one but I took the folder out and now the apartment buildings look fine. 

    Would it make a difference if I am playing in a custom sims 3 world or should the apartments still work fine ?

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    4 years ago

    @taliadpowell  A custom world could definitely have an issue with apartment shells, but I don't really know enough about building to tell you why or what to do about it.  It's possible that you'd need to rebuild the apartment buildings yourself; it also might be enough to place new shells.  If there is a fix or workaround, you might find comments about it on the download page for one of the affected custom worlds.

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