Re: After 1.9, no longer allows VR on WMR HMD's like HP Reverb and Samsung Odyssey
I have a g2 and all working fine. Tips to remember.
* Make sure openxr toolkit is disabled.
* Make sure steamvr is openxr main runtime.(steamvr settings)
* Make sure open composite is set to steamvr.
* Start wmr then steamvr (better to start steamvr through its own .exe instead of running steam as well) you can find it in C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64.
* Delete pipeline cache in appdata/local/wrc/saved/ if having issues, can help :D
* Add this to your engine.ini
[SystemSettings]
r.EyeAdaptation.LensAttenuation=0.40
r.DisableDistortion=1
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MipMapLODBias=-5
r.ToneMapper.Sharpen=2.0
r.SkeletalMeshLODBias=-5
r.foliage.LODDistanceScale=1.0
r.ViewDistanceScale=1.0
r.grass.CullDistanceScale=1.0
r.groundCover.CullDistanceScale=1.0
r.groundCover.CullMaxDistance=10000.0
r.groundCoverLODBias=0
r.Shadow.DistanceScale=1.0
r.DFDistanceScale=1.0
r.StaticMeshLODDistanceScale=1.0
r.Tonemapper.MergeWithUpscale.Mode=1
(r.ContactShadows=0
r.SSR.Quality=2
r.VRS.Enable=false
r.LandscapeLODBias=-3
r.foliageLODDistanceScale=1.0
(r.foliageLODBias=0
r.FilmGrain=0
r.MaterialQualityLevel=2
r.RefractionQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=false
this will sharpen the image and tweak a few settings for vr.