Please get rid of stat boosts for F1 23!
Hey @BarryBL you obviously saw our complains over the stat boosts in the old forums and even though you guys maybe made it a bit less broken by allowing the stats to go over 100 but that remains to be seen.
But even then stat boosts are making career modes less realistic together with the engine supplier upgrades making the cars almost 1 second faster than GP mode.
I know where the idea of stat boosts comes from but artificially increasing the gap between top teams drivers and backmarker drivers is the wrong way.
The personell department doesnt need to be deleted, Pitstop training, Focus boosts and simulator work (to increase experience) are good things!
Would still be enough to justify the department and not break the game although im thinking the experience boost from simulator work could be permanent, just +1 every 8th week at level 3 (So Russel would get +~6 for each season at Merc which isnt unrealistic, give him 4 seasons at Merc IRL and he will be giving great feedback no matter the team. +1/12th week at level 2 and +1/17th week at level 1. Im calculating here with 52 weeks per season as even with less happening in the winterbreak etc. it would be better to have all weeks, game can be balanced around having no season breaks except for the summer break. And once we get pre season testing we need the winterbreak in the game anyway😉
Focus boosts just happening frequently, so the drivers focus get increased by 5/10/15 every 4th week so when you trash talk your drivers a lot (or force them to team orders😉) it might not suffice for low level focus boost departments and the drivers focus will go down with time.
Pit stop training probably fine as it is 🙂
Please listen to the community which was very vocal about the stat boosts issue and doesnt want to see super Sainz 🙂
PS. the addition of a development driver to the personell would probably be good too for all those that dont like to do practice programs. Depending on his level the development driver will get 1/3, 2/3 or all R&D points for practice programs so the player doesnt has to. Should be a high weekly cost though, potentially just adding to the other parts of the department but IMO this should be the case anyway, having 1 on level 3 and the others not at all costing the same as having all 3 on level 3 makes not much sense.. costs for a level 3 dev driver should be minimum of 50k extra.