Forum Discussion
7 Replies
You also can give bigger legends slightly better abilities. Like Gib's Ulti is better than bangalores or pathfinder's zipline is (imho) better than wraith's portal.
@Tensai_Zoo wrote:You also can give bigger legends slightly better abilities. Like Gib's Ulti is better than bangalores or pathfinder's zipline is (imho) better than wraith's portal.
I think that ultimates should be balanced between each other and should not be used to try and balance another aspect of the game. Not even their passive and active abiliteis should. There is layering in this game. Balancing should also be done in layer. If the hitbox is bigger meaning that you get hit easier, u need to balance it out by either decreasing the hitbox (which does not make much sense imo ) or increase the health pool.
The health pool increase is the standard used by many other games. That is if you want to keep this legend's identity style.
Other battle royals simply have the same hitbox but that approach does not fit this game much.
Simple solution, normalize the hitboxes so it's a non issue. I'm not sure why you'd even want the hitboxes to vary in a competitive fps game anyway.
normalizing hitboxes is not gonna work for this game because every character has to look diffrent and making them have same sizes will make them look absurb(imagine giblatar having same smiler look with wraith)
and thats good because this allows you to identity your target even from a distance.
overwatch doing this in great way. when you see reinhard you say "hey thats a reinhard" and when you see a genji you say "hey thats a g...(dead)"
@Tensai_Zoo wrote:You also can give bigger legends slightly better abilities. Like Gib's Ulti is better than bangalores or pathfinder's zipline is (imho) better than wraith's portal.
They should just start with the obvious and that’s more hitpoints.
@Iratus_Despero wrote:Simple solution, normalize the hitboxes so it's a non issue. I'm not sure why you'd even want the hitboxes to vary in a competitive fps game anyway.
That’s the worst idea considering where they are at. They made a character size choice and the only option is realistically more hp.
@RealEvandor001 wrote:
@Iratus_Despero wrote:Simple solution, normalize the hitboxes so it's a non issue. I'm not sure why you'd even want the hitboxes to vary in a competitive fps game anyway.
That’s the worst idea considering where they are at. They made a character size choice and the only option is realistically more hp.
Agree with you.I would balance the increase between more HP and more armor when you get it.
If you balance the increase on both, then you also add the need for the legends to have more medikits and shield chargers to balance the need.of these.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 2 days ago