Forum Discussion

@TheApexLegendNub The only thing I would possibly do is reduce the ammo by a clip and greatly increase hip fire reticle. The tricks people do with the random no scopes should not be remotely possible for a gun that strong even without headshots. Other than that I think it’s fine especially since they are adjusting the spawn rate so that it can’t appear as early.

6 Replies

  • Hi0nXenonGas's avatar
    Hi0nXenonGas
    5 years ago
    @MyName1sNotJohn speaking about the no scope... I feel like when you actually do a 360 and fire without the ads.... The bullet is still pretty accurate to the middle of the screen! I've tried it in firing range and it's really feels like this is true. What i don't get is why the triple take is being brought to the cp if the kraber is there. I think a possible nerf is, increase hip spread, low dmg to 110 or 115(for 1 shot headshot, 110 so red shields can barely survive headshot)
  • TheApexLegendNu's avatar
    TheApexLegendNu
    5 years ago
    @MyName1sNotJohn I agree that 360 no scopes and stuff shouldn’t even be possible... ya its cool to watch but its just too strong and it doesn’t matter who has more skill just whoever gets lucky and picks up a kraber at late game

    Im not sure why they are care packaging the triple take tbh I saw they gave it a 2-4 times scope but idk I preferred the 4-10 on triple takes and longbows but 2-4s on sentinals/charge rifles, and 3030/g7
  • @Hi0nXenonGas I had this question initially at first but I think tentatively we will see if it belongs. The Triple Take was probably the strongest ground sniper, way too versatile so since it will be dropping early game people will have the marksman option or just take the scope off and use it like a shotgun. Kraber has less utility early game so I think it makes a tiny bit of sense but I guess they’re justifying it by putting it in marksman class now.
  • The Kraber body shot does roughly 200+ and headshot of 350+which is just broken cuz they did have one legend to counter and that was gibby but then they nerfed to were anything over 50 bleeds to health and sheilds meaning if he gets hit around the head with arm sheilds and full red sheilds and gold helmet ("still dont know why theirs not a red helm") he would still take 300 damage which is a insta down even body shot lower will be 150 and upper chest would be 200 without sheilds the damage to upper is 250

    Lower is 150

    Head is 350

    Legs and feet is 100

    So anywhere you shoot your doing almost or critical damage when they should lower it 150 across the board with or without gibby I dont know why they had fortified perk on him and caustic cuz -15% of 350 is 297.7 damage which will still one tap you and that's to the head so the whole fortified perk is only gunna shave off 10 damage which won't save you at all say if you got hit with gibby sheild up and hit upper chest that's 250 - 10 = 240 then gibby sheild -50 = 190 which will make you at critical but people able to make 360 trick shots and hit headshots that won't matter cuz that will be a insta down and it's not like you can just take the time and hit center when most of the time what people real snipers would do is wait for you to stay still be busy and snipe your head insta knocking you and your team without them knowing were or what and people even use this gun up close and manage to get headshots hip firing and bunny hopping which makes no sense cuz your retical is massive when moving and hip firing  but anyways you see my point lowering it to etheir 150 across the board would be fine making it were gibby will live with full health but everyone else with roughly half health which will be balanced not insta kill and making it 110 would be spotty cuz then you would have people complain it's too weak and unfortunately their not gunna make it a set number their gunna give it a range so say if they go with 110 it would be 110-150 instead of one number and not add rng into the game when it's not needed they can nerf it to make it 150 all around and give it the option like the other gold weapons to were you can change out the sniper scope cuz who the hell is gunna use a 10-20x scope cuz by time you get the gun which would more likely be end game the ring would be no more than what 300m max and shrinking having that big of a scope is unneeded having it were I can add some sort of irons or reflex or acog or even a 2-4x it would be more usable sorry for the huge text I like the gun but I hate how people pull off bs crap and ontop of that how unusable it is and of course when I'm on the receiving end it's a nightmare especially if you get unlucky which is a high chance to eere you have a hacker that hits only heads and can snipe you from half the map and you dont see them or anything I know this is rare but I had it happen like 1 or 2x were I could be hiding in cover clearly no point of attack walls all around no windows or anything and then sniped insta killed cuz I was playing duos then my teammate left and that will make me insta die I check the recored of dps all ot shows is 1 damage headshot head kraber level dps which confuses me and they have no replay system to watch were you got shot from and watch who shot you cuz after you die you go to a random spectator or if your lucky the person who killed you but of course sense k play on ps4 crossplat after I got killed and before I can report I get blue screened so that's great so yeah having that a possibility that can happen is just annoying to the point you domt want to play the game anymore which i have at least they fix some * and bring out some new * all I can do Is test some things and report it here and that's it.

  • LordloshBang's avatar
    LordloshBang
    5 years ago

    The only thing they should do on Kraber is to remove the no-scoping. Some people currently for some reason are landing most of their no-scope shots, even with the super random recoil pattern(don`t ask me how), even on not super close distance, that is not hard to land the shot even with the recoil.

    To fix this, simply remove the no-scoping.

  • MyName1sNotJohn's avatar
    MyName1sNotJohn
    5 years ago
    @Az-Laar-yagami I am not sure where some of your numbers are coming from, with the removal of low profile soon, non-headshot damage for the Kraber is anywhere from 99-145 per shot depending on legs or body. If you headshot someone it does enough damage to guarantee a knock regardless of shields helmet legend etc, as it should be, if you score a Kraber headshot you deserve the knock. The Kraber takes practice to be accurate with...

    ...However your point about people getting random no scope headshots is valid, it is shocking how often this occurs with the Kraber, or any sniper for that matter (barring Charge Rifle for obvious reasons). I don’t think no scope should be removed from it because in a close quarters position it should be an option if you have no choice but the crosshairs, in my opinion, need to be greatly increased to reduce the chance of this happening.