@heme725
I will correct you because you ARE wrong. You clearly have no idea what you're talking about.
First of all you're conflating muzzle flash and recoil. These are not the same things. Most FPS games use recoil as a method of balancing and differentiating weapons. Non random recoil in games that use it can be controlled thus creating an a skill element to the gameplay. Most games DO NOT use muzzle flash for the same purpose as recoil. Furthermore there is literally nothing to control or manipulate with muzzle flash in the same way as recoil, so there is NO skill element to this.
This is quite literally one of the only popular FPS games to have such extreme muzzle flash. The purpose of muzzle flash in most games is for a completely superficial graphical effect and so that you can better spot where enemies are shooting you from, NOT TO BLIND THE SHOOTER.
Second, considering this is the only game in which muzzle flash literally blinds you, YES GOOD PLAYERS DO RANDOMLY GUESS. In many cases the muzzle flash in the game literally blocks a huge portion of your screen completely obscuring the enemy. This game has extremely fast movespeed, high mobility and tiny hitboxes for many characters so theres a huge number of places that you can aim on your screen that would result in misses.
There is no such thing as an 'educated guess' in this situation. Your opponent could have strafed left or right so at best thats a 50/50. Even if you guess the right direction you still dont know exactly where they are BECAUSE YOU CANNOT SEE. That is not good gameplay.