Forum Discussion

Re: Rework respawning..

I think this would pretty much take away all the risk of respawning in the game.

Personally, I feel like the point is to avoid dying, respawning is a last resort which gives you a second chance, though with this it becomes just too easy.

8 Replies

  • @XHelperZ I completely disagree. There is nothing that would "make it too easy" in what I listed. You literally have a zero chance of surviving a respawn unless there are like 4 squads left in the entire game. Even then, there are hardly any places left to loot. Being respawned is pointless, so pointless 90% of the people just quit.
  • @Midnight9746 This makes zero sense.. how would the respawn feature I listed above be more advantageous than simply staying alive? Even when a respawn beacon can only be used once? Seriously, what are you thinking with this? Genuinely curious.
  • XHelperZ's avatar
    XHelperZ
    Hero+
    3 years ago

    @SolitaryMassacre 

    Your changes would remove any risk from respawning.

    Nobody in the lobby would be aware of you respawning someone, it's just literally a free grab.

    Next to that people will spawn with loot? This would make it so the lobby would have more loot than normal, technically you could farm extra loot items by a teammate suiciding and then respawning themselves since it wouldn't make any noise whatsoever then.

    Do note that there will most likely be more than enough loot to get, assuming you're respawning after a fight and nearby the deathboxes, though if you're going to respawn there typically are some deathboxes nearby that will have some loot neatly packed up for the one you're respawning.

    Your suggestion would make it viable to suicide at the start of a game so you can be revived to just get guns, blue shields and a lot of meds..

    Most BR games don't even allow the respawning of teammates, so the fact that you can get someone back after losing them is already a big thing.

    It's not pointless at all, though it depends on how you play around it.

    If you respawn whilst you know a lot of players are nearby, best thing would be to get away from that position asap, if too many squads come then they'll be too preoccupied fighting each other instead of chasing you down.

    I'm pretty sure respawning is supposed to be a risk, I wouldn't want to take that away.

    Let's say I kill the ace on someone's team, I would like to know if someone got respawned so I know that the chance exist that the player is back in the game.

    Other teams can decide their strategy around the respawned players, so it affects both the respawning and the other teams in the lobby.

    I really don't think I can get around this idea if I'm being honest.

  • @XHelperZ

    First off, I truly don't think you read my post, if you did, you would understand the limits I placed. Otherwise, I think you need to read it again, but slower. Everything you mentioned, I covered. I quoted your responses and replied to them.

    "Nobody in the lobby would be aware of you respawning someone, it's just literally a free grab."
    This is ONLY for the first option, the wraith portal type.

    "Next to that people will spawn with loot? This would make it so the lobby would have more loot than normal, technically you could farm extra loot items by a teammate suiciding and then respawning themselves since it wouldn't make any noise whatsoever then."
    Again, you didn't read my post. I said you either keep it how it is, get respawned so the whole lobby doesn't know except those who see the green beam OR respawn with A weapon. You are acting like I want both, which is not at all what I said. Secondly, suiciding and respawning would not be helpful. You get a random gun, with only two heals of medkits and bats. Secondly, it varies depending on ring. So the first few rings will be like p2020 with 20 bullets or something, enough to keep a squad from simply decimating you.



    "Do note that there will most likely be more than enough loot to get, assuming you're respawning after a fight and nearby the deathboxes, though if you're going to respawn there typically are some deathboxes nearby that will have some loot neatly packed up for the one you're respawning."
    If you're respawning after a fight, that is inside the ring, that is not getting 3rd partied (good luck) then yeah I get it. However, the ring kills way too much, fights are heard across the map, you will get 3rd partied for sure. You will get rushed at the very least. Respawning currently grants immediate kills for another team.

    "Your suggestion would make it viable to suicide at the start of a game so you can be revived to just get guns, blue shields and a lot of meds.."
    Again, you didn't read my post. I said based on ring count. If you suicide and get respawned, you get the same thing you dropped in with - nothing. So I get your concern however, I covered it in the first post.



    "Most BR games don't even allow the respawning of teammates, so the fact that you can get someone back after losing them is already a big thing."
    What BR team based game doesn't allow respawning? Warzone, fortnite, and apex all have respawning, which I believe are the top most played BR games.

    "If you respawn whilst you know a lot of players are nearby, best thing would be to get away from that position asap, if too many squads come then they'll be too preoccupied fighting each other instead of chasing you down."
    I agree. The problem arises that no matter where you go, since respawn points are limited, you will sure to have people follow you once they see the respawn ship, or worse the mobile respawn beacon land.



    "I'm pretty sure respawning is supposed to be a risk, I wouldn't want to take that away."
    I disagree, this game is all about teams - its why they won't bring in a solo mode. The game is about sticking together and winning, they reward you so much by finishing the game with a full squad. They encourage you to stay in the game and not quit, you are even asked "are you sure you want to quit, you can be respawned" almost like that is a "good" thing, which it isn't. This game is all about sticking together with your team. Also, half the time, if I die, I am ignored. My randos don't even bother to rescue me.

    "Let's say I kill the ace on someone's team, I would like to know if someone got respawned so I know that the chance exist that the player is back in the game."
    Again, re-read my post, I gave two different ideas.
  • XHelperZ's avatar
    XHelperZ
    Hero+
    3 years ago

    @SolitaryMassacre 

    "This is ONLY for the first option, the wraith portal type."

    You never gave any other examples, you just said "of some sort" which would mean something similar, which would be pretty much silent and it wouldn't alert the lobby.

    Should be logical too since your reasoning was that the lobby shouldn't be alerted.

    With this I either think the people nearby get alerted or nobody doesn't, I personally wouldn't know of a middle ground to implement here.

    I already don't think it's too bad either, since it's not really common for squads to travel half a map to go for a squad that's respawning, since they know others would attempt the same thing, especially those closer to it. 

    "gain, you didn't read my post. I said you either keep it how it is, get respawned so the whole lobby doesn't know except those who see the green beam OR respawn with A weapon. You are acting like I want both, which is not at all what I said. Secondly, suiciding and respawning would not be helpful. You get a random gun, with only two heals of medkits and bats. Secondly, it varies depending on ring. So the first few rings will be like p2020 with 20 bullets or something, enough to keep a squad from simply decimating you."

    Ah right I'm sorry, you are correct, I did miss the point of it scaling depending on the ring level. If it were worked out properly which amount and what types of healing items and weapons would be given, then it would probably work out well and I'm personally all in for that idea.

    Pretty much for the quotes I'm leaving out, you're correct that I missed something, pretty much those arguments are void.

    "What BR team based game doesn't allow respawning? Warzone, fortnite, and apex all have respawning, which I believe are the top most played BR games."

    Seems like I have a bit more of homework to do, looking at it, wasn't really a good argument either since each game can be unique in their own ways.

    But still, it should be a risk factor, decreasing it a bit is good but we shouldn't try to overpush it. Of course we can decrease it more overtime if it proves fine.

    "I disagree, this game is all about teams - its why they won't bring in a solo mode. The game is about sticking together and winning, they reward you so much by finishing the game with a full squad. They encourage you to stay in the game and not quit, you are even asked "are you sure you want to quit, you can be respawned" almost like that is a "good" thing, which it isn't. This game is all about sticking together with your team. Also, half the time, if I die, I am ignored. My randos don't even bother to rescue me." 

    Well of course, it's exactly about being a team. So if someone dies then it could've been due to them being left because there wasn't enough time or so. You can win a fight and respawn them, you used him as an asset in the fight, which I believe should have a cost if they die. You could lose the fight, which means that retreating on time probably wasn't possible to you being too far apart or because someone got taken out, too risky to revive but a better chance of reviving.

    I personally believe they're endorsing not to die and that getting back as a full team should be a risk. Of course I don't know their design philosophy, but that's just how I think of it. And yeah, a lot of rando's won't really follow the design philosophy, though then again, can we really control all the users into playing the way we'd like them to?


    Again, sorry for missing the part of it being both different idea's, I'll make sure to read it better next time.

  • Palette24carats's avatar
    Palette24carats
    Seasoned Ace
    3 years ago
    @XHelperZ I agree to some point, what I think is respawning should be made easier in pubs possible without getting the card from the deathbox and maybe like he said respawned at the edge of the ring in the final rings but in rank it should be totally made canceled.

    Pubs is for fun rank is for skill demonstration the two modes should really separate a lot in style and rules. Zero respawn in rank would mean also you can't get carried and get placement points when you are dead.
  • @XHelperZ
    "You never gave any other examples, you just said "of some sort" which would mean something similar, which would be pretty much silent and it wouldn't alert the lobby.

    Should be logical too since your reasoning was that the lobby shouldn't be alerted.

    With this I either think the people nearby get alerted or nobody doesn't, I personally wouldn't know of a middle ground to implement here."

    Yes, I want a silent local alert only, too many times too many squads are at the respawn coming to slaughter you, so a wraith portal, or some other "quiet" entry mechanism. Paired with a green beacon alert, so maybe ONE squad comes and not one squad, then another, and oh look another lol. It gets too much too quick. And yes, I agree, not sure what the middle ground would be for that. Would take some tests, maybe you hear wraith's portal, or some other queue that isn't as loud or obvious as a drop ship. Like drop ships are seen from across the map.

    "I already don't think it's too bad either, since it's not really common for squads to travel half a map to go for a squad that's respawning, since they know others would attempt the same thing, especially those closer to it."


    I think it is, especially if they hear gunfire they will drop in cause they know its a respawn and an already occurring fight, i've done this already with my squad many times.


    "Ah right I'm sorry, you are correct, I did miss the point of it scaling depending on the ring level. If it were worked out properly which amount and what types of healing items and weapons would be given, then it would probably work out well and I'm personally all in for that idea."


    This is basically what I would prefer, and yes with everything, first iteration will not be perfect and some tweaking will be needed.

    "Seems like I have a bit more of homework to do, looking at it, wasn't really a good argument either since each game can be unique in their own ways."


    Yeah, they all have some sort of respawning, Warzone is my favorite because it gives you full armor and health, and even a weapon to at least help out your teammates if they are in a fight. I also think its less obvious someone is getting respawned too.

    "But still, it should be a risk factor, decreasing it a bit is good but we shouldn't try to overpush it. Of course we can decrease it more overtime if it proves fine."


    I am not against the risk factor, I just think decreasing the risk factor to a healthy balance where people actually wanna continue playing and not abandon their team, it will even help with those ranked games where people just linger to get placement points. Now they have a chance of actually helping their team.

    "Well of course, it's exactly about being a team. So if someone dies then it could've been due to them being left because there wasn't enough time or so. You can win a fight and respawn them, you used him as an asset in the fight, which I believe should have a cost if they die. You could lose the fight, which means that retreating on time probably wasn't possible to you being too far apart or because someone got taken out, too risky to revive but a better chance of reviving."


    I am not sure I follow here. If someone dies in a fight, there are many reasons for it. If the squad who has the deceased teammate wins, what "cost" is there? That player did a decent part to allow their squad to win. Reviving in this game is also hard, and I think unless you have a revive buffed legend (Newcastle, lifeline, mirage) its very hard to revive. And even with lifeline, as they are getting revived, they get finished. That is a reason they died completely. Secondly, the other player could have got pinched by a 3rd party, long ranged by a 3rd party, many reasons. Heck i've been finished by a sniper long ranged. I was so annoyed because I know how useless respawning is.


    "I personally believe they're endorsing not to die and that getting back as a full team should be a risk. Of course I don't know their design philosophy, but that's just how I think of it. And yeah, a lot of rando's won't really follow the design philosophy, though then again, can we really control all the users into playing the way we'd like them to?"


    I think by changing the respawning mechanism we can encourage the game to be played by the design. They removed vantage's ult insta wiping a downed player now, so I think they want people to play as a full team and not get wiped so easily.

    "Again, sorry for missing the part of it being both different idea's, I'll make sure to read it better next time."


    No worries my friend! Just glad we could have a conversation about it and grow together! Glad we could understand one another better too. This is how progress works 🙂

    PS: Forgot I could open the full editor and format my text! :D

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