Re: Matchmaking its terrible
People will say that the matchmaking is rigged against you but I think that people over-exaggerate the "rigged" argument. I think the empirical evidence points at that the matchmaking is more towards totally randomized than it is rigged, most likely with SOME elements in the algorithm that "mixes" with it so perhaps not 100% randomized. But all and all, the average causal lobby (for solo queuers) seems to follow the normal distributed player skill distribution, i.e a very few really bad and really good players, a few bad and good players and the majority around average +/-.
I play almost exclusively public lobbies as a solo queuer and I have 700ish average dmg dealt and 2.8 Kills per matched played (i.e NOT Kills per deaths since this doesnt count early leaving). So obviously, this matchmaking allows a player at my skill level to have pretty decent games most of the time. My IRL friend who is quite better then me has a K/matches played of 4.8 and I know players who has KDs below 1.. So if we use our brains, the "rigging" of the matchmaking is obviously not that hard since it allows players so have so varying KD values, right? I think its much more likely that if you are very average skilled, your KD will end up around 1 and if you are below average, <1 and if you are above average >1.
And in your case, if you hit 1000 dmg in most of your games that means that you probably are quite above the average so if we assume that the matchmaking is mostly 100% randomized, than this would make perfect sense. If you are way above the average, the probability of having WORSE teammates than you is high, just based on normal distribution logic. As a matter of fact, Those matches that you randomly get two randoms that also hit 1000 + dmg is usually enough for you to win the match. That shows how low the average skill level of a public lobby is.