Re: Matchmaking sbmm hasn’t changed in season 20
@Benjamin8894For the "SBMM", (if we can even call it that), everyone got reset to rookie, and so we're in the same lobbies as preds. Its best to wait a week or two before getting into ranked.
As for the crafters, that was changed to prevent zone healing, which they also changed zone to now go, "hey... you're camping", before it kills you.
What I would of done if I was able to, was make the crafters turn off when out of the ring, making them fully unuseable, even when its in a heat shield. It won't stop crafting if it was activated before being engolfed by the ring, but it will stop any future crafting while its outside the ring. Disabling the crafter outside the ring was even suggested by several players and pros, as disabling it solves the out of ring camping.
The problem they created is that not only would you get squad wiped by a fast closing ring, but you can't craft anything useful to survive while in the ring, and any weapons locked in Rampart's town takeover on World's Edge is fully up for grabs by anyone. I heard its limited to one per player, however imagine full sweat teams landing there, but still. Part of the charm was earning the crafting materials.
Other changes they could of done are:
- Disabling the heat shields in ranked
- Make healing items less and less effective, the more its used outside of the ring, until the player moves back into the ring
- Make the ring damage slowly increase for those camping outside of it
- Certain crafting options becomes disabled while the crafter is out of the ring, or is crafted by the team too many times; aka med kits
Instead we got:
- Make team survival, (in a game where players mainly play as a solo anyways), more impossible. I thought we'd all have one use at the crafter, but if its going to be one use for the whole team, that's not it chief. However, even one use per player would be too limiting as well.