EA_David
Community Admin
11 years agoRe: movements in ME3
I'm not sure if it's a balance thing to encourage snapping to cover, or it's just a perception thing as the forward strides are far longer and slower.
I'm not sure if it's a balance thing to encourage snapping to cover, or it's just a perception thing as the forward strides are far longer and slower.
I mean movements in me2 are perceived well in all directions, all movements are identical. and in me3 forward movement seems slower. both games have the same engine. how to do that a forward movement in me3 seem the same as well as in me2? to increase the rate of forward movement or to do steps shorter ? that perceived pleasantly to the eye
for example using ME3 Coalesced Utility.