@mcsupersport wrote:
You all LIKE dragons?? Some of the biggest bullet sponges in Dragon Age...geeze...hit hit hit, strip guard, strip guard, strip guard, hit hit hit, dodge...or get out of stagger, strip guard, strip guard, strip guard, hit hit hit...strip guard strip guard, strip guard, hit hit hit, strip guard strip guard, strip guard.....geez, you call that good enemy design....they are cool to see, fun maybe for one fight, but all in all, pretty boring when it comes down to it after you have fought them all once.....just huge HP wells to drain before you get some stuff...
I HATE ENEMIES THAT JUST EAT DAMAGE, THEN PUT FREAKIN "PROTECTION" AKA HITPOINTS BACK ON, JUST SO YOU CAN STRIP IT AGAIN...
Yeah, not much thought really, other than make them have about a million HP and go for it.....
And yeah, I hate the Kett with the shield and orb in this one too....
You were defending the bullet sponge method of adding difficulty earlier in this same thread.
The enemies need to be smarter. They should work together and move to flank you.
They should use powers and weapons meant to strip certain defenses. This gives you something to learn about each enemy.
They should use cover and move to avoid taking damage instead of face tanking you. Bullet trading is a stupid method of combat.
They could leave their health pools as they are but make them harder to hit.
Give them disrupting abilities that block lock on skills but give those abilities a reasonable cooldown.
And the enemies should stop scaling once they are 3-4 levels above you since the game stops your progression dead at level 80.
I'm a level 96 now and the power creep of the enemy is starting to get silly. They aren't hitting much harder...or at all. My tactic is "don't get shot". But they are soaking up insane amounts of damage. To the point of actual boredom. I know they won't kill me but it's going to take forever to kill them. The Architect I beat today was ridiculous. About 30 minutes of dumping damage into it.