Re: Mass Effect Andromeda directX crash
I've had the exact same issue since launch. Played the game perfectly during the trial stage with no issues, crashing only started after the game officially launched. Same DirectX issue as everyone else; and despite hours, days and weeks using online chat to speak to EA customer services, all they could do was regurgitate the same old useless information which pretty much wasn't any better than "Have you tried turning it off and on again"?
Needless to say I gave up with the endeavour hoping for some fix in an upcoming patch...
My crash was only caused by the ending of a cut scene or by pressing M to view the map or Esc to go into the menu screen.
Months later and I return, having fully uninstalled MSI afterburner, freshly installed my Nvidia drivers again ready to get stuck in. Right off the bat the game crashes before it even finishes loading this time. Having read the solutions on here, I dropped everything to LOW and turned off Vsync, HDR and Triple Buffering. I swear I did all this before when I first encountered the problem but it seems to now be stable.
With the game in a stable state, one by one I switched everything back on, gradually going up in increments and testing the game for crashes before moving onto the next setting. With everything now on HIGH, 4k, Vsync, Triple buffering and HDR also on, the game is in a perfectly stable state and I begin moving everything up to ULTRA. Everything drops in easily and there are no issues except the very second I applied ULTRA to the SHADOW settings the game crashed immediately.
From this I surmise that the shadow setting could also be a root cause for everyone else struggling here and I hope this helps.
My specs:
ROG Strix 1080 8G
16GB RAM
Intel 6900k