Forum Discussion
32 Replies
@LindyIris10 First off, you could of just uploaded the exception file instead, but no worries.
Secondly, the error I see says, "'NoneType' object has no attribute 'commodity_flags'", then it reffers to "CategoryID: script_object:1302"
In the full stack error, it says:
File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 202, in __getattr__ [ self : Alexei Sokolov, attr : commodity_flags]
File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 1302, in update_commodity_flags [ cls : <class 'sims4.tuning.instances.object_sim'>]
File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 1302, in <genexpr> [ .0 : <tuple_iterator object at 0x00007FF467038B10>, flag : <class 'sims4.tuning.instances.staticCommodity_Nanny_FeedBaby'>]Whatever mod you have that adds a nanny seems to be the issue. You can try removing the mod and seeing if the Sims can be edited, (or see if the mod has an update).
A breakdown of the error you're having, is the "update_commodity_flags" is throwing an error in one of the mod's classes. As a result of this error, it also throws the second error in another class. This class is the "Nanny_FeedBaby".
In other words, the Sim, "Alexei Sokolov", has nothing set for their "commodity flags" attribute. This is basically a null error, where the mod isn't able to update the commodity flags for the Sim, as it doesn't exist for them. Judging by the mention of a Nanny commondity, I'm guessing that Alexei is the household's Nanny.Ok so in this household Alexei Sokolov is the father of one of the two kids. But he adopted the other one that isn't his. I don't remember putting any kind of nanny mods, but I can list a few that I have installed that involve services/family/adoption:
Advanced Infant Care by Grumpy
Foster Family by LittleMsSam
Family Life by jellypawss
Lumpinou's RPO (all files except M13)
Zero Cottage's Deliveries
If you know any other mods that could be confliting I can list all of them
@LindyIris10 Re-reading the exception, it does seem like the traits overview was for "Amélie Sokolov". Is this Sim the child Sim? If it is, which one?
As for the mods:
Advanced Infant Care - Maybe, I can't find the mod's website
Foster Family - Most likely the issue, since it the error mentions a Nanny, have you updated the XML Injector mod that it requires to run?
Family Life - Second most likely, again since it the error mentions a Nanny
Lumpinou's RPO - Maybe, I can't find the mod's website
Zero Cottage's Deliveries - I doubt this is the one having the issue
Does any of these mods have babysitting or anything where an adult Sim would take care of a baby/child Sim? I'm not talking about the Foster Family one, because the baby/child Sim should just be added as a household family member, and thus shouldn't cause an error involving a Nanny, (although the game has a built-in Nanny feature, (even though its awful). When I used it, the Nanny either wouldn't show up, or the game would take away the child anyways).
Another possible solution is to reset the Sim, which would be opening up the cheat console, (Ctrl+ Shift + C), and then typing in "reset firstname lastname". I would do this for each of the Sims in the household.
Example resets, (without the quotes):
- "resetSim Alexei Sokolov"
- "resetSim Amélie Sokolov"
- "resetSim *" (every Sim in the current game)
"What does resetting do?"
> "Resetting your Sim will return them to a playable state but the Sim won't return to their home lot and their needs will remain the same. This works for all Sims, not just the ones you are controlling, except in cases of “Sim not found.”"> It shouldn't reset the Sim's relationships, skills, or anything like, but hopefully it would resolve the issue you're having.
More info here: https://help.ea.com/en/help/the-sims/the-sims-4/how-to-reset-stuck-and-unresponsive-sims-in-the-sims-4Amélie Sokolov is the mother, while Alexei is her husband. First she had a child (Edward, currently a toddler) with another man and then she had a child with Alexei (Davis, an infant). When the first child was born, I clicked on him so that Alexei was considered his ''cure assistant'' (I'm italian I don't know how this translates correctly into English). I will try to delete the Family Life mod, since it's a lot the creator updated it, and secondly I will try to reset them.
- @LindyIris10 Try resetting them first. I did mistype the reset command, its "resetSim first last", not "reset first last".
Don't worry, I read the instructions of the article you sent me earlier. I'm currently opening the gameplay.
YESS IT WORKS! Thank you so much for all of the work you've done this days, I couldn't do it in a million years without your help. Now I still get a better exception tab on google because it's still searching for that broken trait mod, but now I think after all of this the Family Life wasn't working and was causing the exception. Later when it finishes (it will take at least 10 min I think) I will inform you, but the important thing is that now CAS for this household works.
- @LindyIris10 That's awesome!
If its still throwing an error about a trait, you can also try removing the trait from the Sim. It should be as easy as having the Sim as the active Sim, and then typing "traits.remove_trait <trait>" into the cheat console. Ok if I find it I could use this command. However it will take a while to find it because recently my File explorer has decided to not search for files with specific names (when I type ''trait'' or only the first letters it doesn't find anything haha).
- @LindyIris10 Oh it wouldn't exactly be in the files, its whatever the mod uses to reffer to the trait.
For example, the trait "evil" should be "trait_evil". Since its a Sims 4 trait, its naming scheme is usually "trait_<name>".
I will say finding the name of the trait could be a real pain, but I'm hoping its simply "commodity_flags", although that's a weird name for a trait.
Sadly the commands for traits are: "traits.equip_trait <trait>" and "traits.remove_trait <trait>", I wish it had a list traits command. You might be able to find it in one of the exception or log files.
Meanwhile, if you wish to still use "Family Life", you could try readding it back, but if the game bugs, then you'll know its indeed the issue. (Which is why I said to try resetting first). Also backup your save before trying to readd the mod and try rebooting the game at least once prior to adding the mod back to see if the Sim would bug out again. (I'm mainly trying to make sure we've solved the issue and didn't just treat the symptom of the issue).
Its also possible that the reason why you still see the broken traits error is either because you've loaded the same exception file from the last time, or it was indeed another mod causing the issue.
Its most likely another mod causing the issue and the problem your Sims had was that it just bugged out between last time they were fine and after the game first updated. - @LindyIris10 Is everything resolved now, or did the Sim find a way to break again? (Because they do randomly bug out, because why not?)
Apparently everything works now, except for the Better Exceptions Chrome tab still openining and some of the outfits not showing and the bugged names (photos). Also the time seems to freeze and my Sims can't interact with other sims or objects.
@LindyIris10 Better Exceptions is honestly a mod that I've used and then uninstalled because it did the same thing for me when it kept detecting issues. However, if its still telling you there's an issue, then one of your other mods may still be glitching out.
As for some outfits not showing, I'm not sure what's suppose to show up, but if the issue is with the child, it might be due to those outfits not being tagged with "Maschile", (Masculin) and/or "Clima Freddo", (Cold Weather). But, if its the pants the child is wearing, (where one pants leg is white), it might not be showing correctly due to the pants overriding another piece of clothing. If its with the adult Sim, I don't know what they're suppose to be wearing, so to me, nothing is missing.
As for the bugged names, I see for the child and the first Sim selected, CAS is referring to them both as "Davis Sokolov". When you're in the actual household, do both Sims have the same name when you hover over them or over their icons in the bottom left of the screen? If they do, try changing their names back to how they should be. (This will require you to turn on the testing cheats command and then to use the full edit CAS command). If their names are different, (and correct), then its most likely a mod causing the issue.
Lastly, the time. When the game is paused, as you know the Sims aren't moving, time isn't moving, everything is at a standstill. From what it sounds like, the game is "paused", but the Sims aren't affected by the pause, only the objects they can interact with. This sounds like an issue with a mod. You could try following these steps: https://answers.ea.com/t5/PC/Game-stuck-in-pause/m-p/9282488/highlight/true#M182580 you can also try repairing the game files. (It might start resuming if you click on the speed of time buttons a few times).
If the issue is only happening with the one household and not any other, then its definitely a mod causing the issue. Its possible that something in the household, (might be a Sim or a piece of furniture), is throwing an error. I've had my game pause like that before when a mod had a bugged out piece of furniture and it didn't let me resume the game until the mod was gone.
Check around your sim's house. Is anything missing, not properly textured, or otherwise not correct? If there is anything like that, then it should be the associated mod. Also read the error log generated by Better Exceptions, is there anything in the error log pointing to what may be causing the issue? Based on the previous log reports it generated, I think its one of the mods. (It may be the mod that adds more to the time menu. I see you have a season icon, temps, month, etc).Hi there, the problem is still here. Everything works on every other household (build, live and cas mode), except for this one. Should I send you another be exceptions report? or something like that? (in meanwhile I re-added some files that you can find in the photo, but apparently even if the creators said that these mods work, I think they're conflicting with the broken one)
- @LindyIris10 Yes, another Better Exceptions report could help me figure out what's going on.
While yes, mods can conflict with each other, (even when they're not broken). I see in the screenshot that the mods are stored in a folder called "boh", is that the mods folder? If not, I wonder if the mods would work better if they're placed in a folder labled "mods"
Another thing you could try is to move the Sims into another house. I say this because if they suddenly start working, then its something in the current house that's causing the issue, (which would most likely be due to a mod erroring out). If the other house bugs out in the same way, then its more likely the Sims themselves, (especially if you moved a Sim from another house into the broken house with just them living there, and there's no errors). Here I put every exceptions file I could find.
I only made a separate folder to show you the mods that I think were conflicting with traits. Tomorrow I will try to move out the household, I hope that works
part 2 of screenshots
last part
@LindyIris10 First off, the first image says there's a bad tuning in the mod "Realistic Teens", but then it says to check the broken mods section, to which the mod "WhoIsKnocking" is marked as an invalid script.
Basically, "Realistic Teens" seems to have just errored out because you had generated the Better Exceptions report. The issue lies with the "WhoIsKnocking" script.
You need to move the script directly into the mods folder, meaning:
The Sims 4 \ Mods \ <Here>
You currently have it:
The Sims 4 \ Mods \ Another Folder \ <Here>
Lastly, the "Patch Day Results", this is typically an overview of mods that are outdated. It doesn't mean that they're broken, but it could be what's causing issues.
The example it gives explains it best:
"Let's say you filled out a form asking for your first and last name. Later we updated it to require your birth date. When we ask for your name, it will work, but when we ask for your birth date, it wouldn't work."
In other words, the mods listed, (such as "Khals Carryup Animation Interaction"), were made for a previous game version. They'll still "work", but certain parts of it can cause issues.
Recommended:
1) Remove "Realistic Teens" or update the mod.2) Moving the "WhoIsKnocking" script file directly into the mod's folder. (It cannot be in a folder within the mod's folder, it must be directly after the mod's folder).
3) Launch the game and see if the error is still there.4) If the error still occurs, check all the mods that were flagged in the "Patch Day Results" for any updates.
5) If any of the mods listed in the "Patch Day Results" don't have any updates, you should remove those mods. (You could also wait for an update to these mods, but keep in mind that developing mods do take time and the developers of these mods may be very busy).
These mods are only recommended as a starting point by Better Exceptions, because they could very well still be working, its just that they weren't developed for the current version of the game. It is possible that some or none of these mods would need to be removed, its just a "better safe than sorry" type of thing.
Considering other households work just fine, its most likely just a bug that occured in the broken household when you had loaded it up on the latest version prior to updating any mods. These things tend to happen, and that's also why the game will warn you after each update and would disable mods and their scripts automatically.Ok so now they moved out to a new lot in another world, but the game automatically made a Better Exceptions report. You can find it in the photos. I deleted the broken part of the ''Slice of Life'' mod (the creator is now working on that file). I also posted the last exceptions report: apparently ''Amélie Sokolov'' has still got the name ''Alexe'' (it probably bugged).
part 2 of screenshots
part 3
part 4
last part
@LindyIris10 Are you dealing with time being frozen in the other world you had moved your Sims to? If you're not, then its their household that has the bug. Which would be mod related.
As for the Sim's names being bugged out, you can try resetting them and then renaming them in CAS, (using full edit mode). I see you also have MC Command Center, you can also click on your Sim, click on "MC Command Center", then click on "Modify Household in CAS", it will skip having to use the CAS full edit mode command.
If you have a mod that enables the "Rabbit Hole (Debug)", you can try sending your Sims there while you sort out the issues. This would be done by shift clicking on the Sim, and then finding the button that says "Rabbit Hole (Debug)". Your Sim should walk outside the house and then disappear, but don't worry, to the game, they would be "somewhere else". To recall the Sim, cancel their current action or click on their icon and then click on "Leave Early". The Sim will return back to the house, (at least mine did when I had recalled them).
You can also try deleting the "notify.glob" file, (its right below where you'd find the "localthumbcache.package" file in The Sims 4's folder), but do keep in mind that the naming bug is most likely caused by one or more mods. It sounds like you should remove the whole Slice of Life mod and all of its components until its updated. It might also be best to remove any of the mods marked in the "Patch Day Report". Remember to backup your saves!
Besides the naming bug and issues with the Slice of Life mod, what are your curent issues? Is the time still frozen? Are Sims able to interact with the household?
About The Sims 4 Mods & Custom Content
Community Highlights
Recent Discussions
- 14 hours ago
- 16 hours ago
- 21 hours ago