Resolved: CAS Not Loading
I don’t know if anyone else has this problem but my screen stays on the loading plumbob whenever I try to enter CAS. Whether that be from the beginning menu, MC Command Center, or using mirrors and dressers. Once I waited around 10 minutes, not realizing, for it to load. I had waited so long to update my game and played on offline mode because I had heard about all of the issues with the recent updates. I thought I hadn’t heard much complaints after the last patch so I went ahead and updated now I can see updating was a big mistake. Update 8/19/24: I had started receiving messages of MCCC found broken files so I did end up deleting all of my mods and reinstalling the ones I care most about. I haven’t had any issues since doing that. I’ve also found my game to load a tad faster. I was lucky I didn’t have a ton of mods to reinstall so I don’t know if that’s the best option to do if you have tons of mods.368Views3likes6CommentsMC Command Center Local Help/Chat Thread
Welcome to our NEW MC Help Thread! March 30 Note: Feel Free to JUMP to the Last Page!!! :) (EG) The winds of change are blowing. Deaderpool has some things in the works that are going to make a lot of the posts in the 170+ page original thread pretty obsolete. Time to give our hangout spot here a facelift. I'm wanting to make it mostly Players Helping Players, but, there's got to be a little room for chatter, too. Brief game updates. Cool things you've done with MC. Things like that. Feel free to join us! If you play with MC, or you might be interested in playing with MC, I'd love to hear from you. ;) I have more to do here, which I'll get to later. Sleep > everything else, right now (12 hours in 4 days). But, I *did* want to get this new thread rolling first. rosemow luthienrising (Just FYI, ladies. ;) ) This post will probably be edited later. Heavily.550KViews2likes4377CommentsMake your own baby clothes :)
Hi there Simmers. Firstly I do apologize if this is a big thread. I have been asked by several simmers how I make my little outfits. I am going to share everything with you all, even share my templates. Its a very long process to do it from scratch so I did this where you use an existing outfit and change it, I will post a media fire link to one outfit for those who don't like using TSR for downloading. I also want to remind you all that I am just an everyday person that enjoy making little outfits, in no way am I a super duper cc maker and these are the methods I use to make mine ;) What you will need :) Existing outfit package ... https://www.mediafire.com/file/awijpwlepp3l8ng/Baby_Outfits.package/file (place this in your mods folder) Sims 4 Studio ... https://sims4studio.com/thread/1523/downloading-sims-4-studio Paint.Net ... https://www.getpaint.net/doc/latest/InstallPDN.html (its in the windows store) Paint program ... This is just the normal paint program that comes with all computers There are 15 steps to make your outfits. I will include all my templates in a spoiler tag right in the end. They need to be saved as png images. Step 1. You need to pick a fabric, I have all these premade, but you can download your own and save them as png images 1024 by 1024. https://i.imgur.com/qp7PKRM.png Step 2. Once you have picked your fabric then you open it with paint. https://i.imgur.com/TXr7CwB.png Step 3. Once your fabric is open then you need to select the transparent selection then minimize it (not close it) https://i.imgur.com/WdoBHI4.png Step 4. Now you need to open your template you are going to use in paint. I will post all of mine for you all in spoiler tags at the end of this tutorial https://i.imgur.com/D8Eq66W.png Step 5. click on select all and then copy https://i.imgur.com/HR7WBVD.png Step 6. Now open your fabric again and click on paste. https://i.imgur.com/xlxkKXK.png Step 7. Now add whatever you want to your outfit, or if you have a fabric with patterns then you should be done. You can now exit and save from paint. https://i.imgur.com/Mn3DuKy.png Step 8. Please excuse my messy desktop. I save everything to there its easier to find. Now go to your completed outfit and open it with paint.net https://i.imgur.com/XUv3OLy.png Step 9. Use the magic wand tool to delete the part that is not the outfit, in this case its all the black parts. https://i.imgur.com/FcGTGrn.png Step 10. This is what your outfit should look like once all the black is deleted. You will have to repeat steps 1 to 10 so that you make three outfits total. One for your baby girls, one for baby boys and one for baby aliens. https://i.imgur.com/6Z8XKVi.png Step 11. Open up your sims 4 studio now. When you load it for the first time it will load up all your game files so will take a while, just wait until its done and then follow the next step. https://i.imgur.com/1WbIon5.png Step 12. click on My projects. A pop up will come up asking for the package file, just navigate to it. Mine is already in my mods folder and is named bats footsies because I premade a previous set already. Yours will be named babyoutfits if you used mine in the above link. https://i.imgur.com/Mx0z1sS.png Step 13. This is how sims4studio will look once your package opened. Well yours will have different outfits but you understand what I mean. I have shown you which outfits are for which baby. Look at the instance number that is what determines which outfit goes where. Mine is usually all in those order. When you click on each outfit where its highlighted blue then it will load, so you need to click on each outfit to be able to complete all three. Do one at a time ;) https://i.imgur.com/USF9pSi.png Step 14. Click on import, a pop up will come up. Navigate to where you saved your outfit you made earlier. Double click your outfit so it can import into sims4studio. https://i.imgur.com/zOarf4c.png Step 15. Your outfit will now show where the other one was. You need to import your other two outfits as well. Click on the save button after each outfit gets imported to make sure you make the changes to your package. https://i.imgur.com/qglDJgt.png Once you are done with Step 15 then you can exit the sims4studio. Your package has now been made, and can be tested in game, Step 16 Load up your game and see if your little outfit is working like you would want it. https://i.imgur.com/JIT8imA.png These are all my templates :) I do hope this is an easy tutorial, please feel free to ask me any questions you might have. I am not an expert like I said, but I do know a teensy bit to try and help <3 I know there is probably other ways to do it, perhaps use paintnet for everything, but this is the way I do it and have done it since my sims 2 baby outfit days :) edit to add: Hi guys if it will help I found that the maximum size in your logos would be 120 high and 150 in width. I never make mine higher than 120 because of the way the material stretches it distorts your little logo (picture). Also if its wider than 150 then it tends to curl around your babies waist. Also as mentioned in the tutorial the best position is usually if you place the mouse pointer exactly in the center of your image at 140 by 500. It does appear to be off center on your outfit when you make it, but the way the outfit stretches in game makes it appear in the center on the outfit in game. I apologize if this is also not in the right section, I had no idea where to post this. Happy simming everyone :)1.5KViews1like39Comments[OLD] Broken/Updated Mods & CC: June 14, 2022 Werewolves Patch
Broken/Updated Mods & CC: June 14, 2022 Werewolves Patch This topic is for collecting reports on mod and custom content status after the June 14, 2022 Werewolves patch. Most mod updates are reported here; updates that only add a translation and non-broken CC updates might not be. A big thank you to everyone who posted info here and elsewhere while I was on holiday till the 16th! As of the end of the 16th, the list is mostly up to date. A few notes to keep this thread helpful for others and manageable for me: Please keep discussion to reports of broken or updated mods and CC. Please test mods before you report them broken (instructions below). When you report them broken, please tell me how they are broken and how you tested. Please don’t report mods as working unless you are the creator or an official tester for a creator or you have a direct report from the creator. Please don’t ask about mods that haven’t been reported on yet or which mod broke your save. This is not a support thread. If you need support, please use the Discord support servers. Thank you for helping keep this list working! GAME-RATED CONTENT ONLY Mods that breaks the T-for-Teen game rating CANNOT be named or discussed in these official Sims forums. It’s against Forum Rules. Some creators of these mods also won’t be reported here depending on how sending you to their content works. Please see creators’ own social media. Also not listed: Mods/CC by people who copy other people’s mods/CC, copy other companies’ copyrighted content or trademarks, pirate software or openly support software piracy, or do not release free public updates within 3 weeks. TESTING FOR BROKEN MODS Before reporting a mod is broken, test it: Back up your saves in case you save over or corrupt a favorite file while you’re testing. Remove everything else from your Mods folder. Leave only the mod being tested. This is the only way to be sure that the problem is not a conflict between mods. Delete the localthumbcache file. This step is important because the file holds the memory of mods. If you don’t delete it, you could still just be seeing a mod conflict or different broken mod. Open your game and test to see if the mod is doing what it should. If it’s still broken, please let me know! Tell me how it’s broken and how you tested it, and let the creator know too. To test if a last exception (LE) is being generated and why, you can use TwistedMexi’s Better Exceptions and/or Deaderpool's core MC Command Center files. These files rarely break after game updates. If you need help reading an LE, please head to a Discord server (see below). The Forums are an extremely awkward place for LE support, and this is not a support thread. USEFUL LINKS The previous broken mods thread, for things that were broken/updated before this DIY Troubleshooting Library (by NeedsCoffee4That/Sims After Dark), including how to test "vanilla" and the 50-50 method for identifying which CC and mods are broken Answers HQ (AHQ), for game bug reports Support servers on Discord: Sims After Dark: https://discord.gg/RqPqCdBsdF Deaderpool: https://discord.gg/z9qPtWU CC update news on Discord: Creator Musings: https://discord.gg/qxz5Kn5 (not a support server!)212KViews1like612CommentsCreate a Custom Trait - Sims 4 - Zerbu's Mod Constructor V4 Tutorial
Zerbu's Mod Constructor V4 is a powerful tool for Sims 4 that can be used to create custom traits for Sims in CAS, lot traits, aspirations and more. In this video tutorial, I'll be walking you through very basic trait creation for Sims (or cats, or dogs - you have the power!) with step-by-step instructions: https://www.youtube.com/watch?v=AwyzFW6Z13Y All credit goes to Zerbu for creating the tool. It can be downloaded here: https://zerbu.tumblr.com/post/181782526135/the-sims-4-mod-constructor-v4 Advanced MC4 questions should be routed through Zerbu's Discord in the mod-support channel.34KViews1like34CommentsTutorial: Write The Sims 4 Script Mod with Python
Hello everyone, My name is Alex, I am a The Sims player, and also a software engineer. After using the MC Command Center for years, I would like to start developing some mods myself. Meanwhile, I am writing a beginner guide of how to write The Sims 4 script mod with Python. Hopes that could helps new creators to build their ideal world in The Sims. This is the first time I wrote a tutorial, glad to hear some feedback and suggestions :) The Full Tutorial is published in HERE . Please check the link for recent updates. Link: https://medium.com/@lli-1990/tutorial-write-the-sims-4-script-mod-with-python-part-1-introduction-6d49d0dcab92 Tutorial: Write The Sims 4 Script Mod with Python - Introduction What is this tutorial for? The Sims4 script mod is a type of mod that allows creators to access and modify the game data by python script directly. For example, in the EA official cheat instruction, we can type motherlode to get 50,000 simoleons from the cheat console. A script mod could achieve this with the following process: find what is the simoleons for the current sim, add 50,000, then update it. One of the popular script mods for The Sims4 is MC Command Center, with this module, you could expand the functionality and story progression within the game. What you can learn from this tutorial? I am a The Sims player, and also a software engineer. After using the MC Command Center for years, I would like to start writing some script mods myself. However, MCCC is not an open-source project, gladly, I am able to find some Sims4 mod projects on Github. This tutorial is a simplifier version of the existing projects, a beginner guide, that helps new creators to catch up quickly and start writing their own mods. The source code is public in GitHub: TheSims4ScriptModBuilder Many thanks for junebug12851/Sims4ScriptingBPProj, this project provides more functionalities, like debug. Prerequisites This tutorial requires fundamental programming knowledge. If you do not have enough background, recommend taking a quick look at some Python introduction courses. Example: https://www.programiz.com/python-pr...g/first-program - Install Python 3.7: https://www.python.org/downloads/release/python-370/ . Recommend version 3.7 or 3.8. Because the decompile tool we are using is only supported up to 3.8. Therefore, other versions of Python might cause an unforeseeable issue. If you are using PC, might need to update some environment variables, see: https://datatofish.com/add-python-to-windows-path/ - Install Uncompyle6: https://pypi.org/project/uncompyle6/. You can run ‘pip install uncompyle6’ after Python is installed. This is the decompiler to decompile the Sims4 game source code. - IntelliJ or other IDEs you like: https://www.jetbrains.com/idea/ For the Full Tutorial , Please check https://medium.com/@lli-1990/tutorial-write-the-sims-4-script-mod-with-python-part-1-introduction-6d49d0dcab92Custom club icons tutorial
Hi there, for anyone who wants to make their own custom and unique club icons I thought I'd help you out and make a tutorial. I have tried to make this tutorial easy enough that even someone who has never tried to make custom content or anything before could easily figure out how to customize their club with their own icons. If I've left anything out or you hit snags, feel free to ask me! First off, you will need three things: Zerbu's more club icons (Download here:https://onedrive.live.com/?authkey=%21AOvmWgy0NucEzAQ&cid=18F586082025EE2F&id=18F586082025EE2F%21529&parId=18F586082025EE2F%21388&action=defaultclick) And Sims 4 Studio (Download here: http://sims4studio.com/thread/562/sims-studio-sugar-open-beta) An image editor that can handle transparency (I personally use GIMP, but you can use whatever program you'd like). Once you download both things (And install S4S), extract the package file from the zip, and place it in an easy to access location like your desktop. Open up S4S, and click on the "My Projects' button on in the upper right hand side. http://puu.sh/mbkqe/a32ace614c.jpg A box will open and allow you to go to the location you extracted your file. Look for "Zerbu - More Club Icons.package" and open it in the studio. You will see this: http://puu.sh/mbkwQ/fcfc42c6bc.png Click through the items in the list on the left that are labeled "DST Image" and find an icon you want to replace with your own. Each icon has three separate files that will make it appear properly in club windows and activities, you will need to replace them all. As you find each image to go with your icon set, hit the green "Export" button on the right. http://puu.sh/mbkTe/90fa9fc1d2.png (All image locations in the list for the icon I'm replacing on the left, and the export button on the right). Now, find an image that you like and would want to use as a club icon. I'm making a club called the jazz hands, and using the icon from this sign as my club icon: http://puu.sh/mbkZW/4e8414887c.jpg However, it doesn't work all that well in its current state, so first, crop off anything you don't need from your image. The next step is optional, but advised. Make your icon fit nicely by erasing any sharp edges. You can do this for all or just the 3D image (The one with gold already in the texture). But I strongly advise it for at least the 3D image. Once I cleaned up my icon, I got this: http://puu.sh/mbl33/6cda47f10b.png Next, make sure your image is completely square (For example, make sure it's 100xx100, if it's not, adjust the cropping or re-size it to fit) Now that we have a clean icon to work with, open your first file of the three. I'm starting with the large non 3D icon. http://puu.sh/mbkH7/2d0503306d.jpg The first icon is/should be 128x128. Re-size your icon to match those dimensions and paste it in over the icon. Open your layers menu and delete the layer with the old icon on it and save. Don't close your original icon file, as you'll be needing it again in a minute. Next, go to the small icon. Which should be 40x40. Make a new image file, copy your old image onto it. Crop the image to make sure it's a snug box again, and then re-size it to 40x40. Copy this in ontop of the old icon, then delete the layer the icon is on. Next is the 3D icon. Now, if you kept the old icon open you should still have the 128x128 icon open. copy this image to a new file and re-size it image to 100x100. You can make it a little bit bigger or smaller if you'd like, I just personally found this size to work best for me. Now, when it comes to this one if you are worried about fit, drag your icon into the clear jewel/bubble and make sure it fits inside of the edges of the jewel, Like this: http://puu.sh/mblLg/91c9445eea.png If it does, your icon will fit in game. Once you confirm it fits well in the bubble, drag it on top of the old icon and try to square it up as best you can. After that, take the eraser tool and erase the old icon underneath, as you'll need the rest of this layer intact to make the icon work correctly. It should look like this when it's done: http://puu.sh/mblT2/4b0ee50cb6.png Once it's all saved and ready, you should have three new icons: http://puu.sh/mbm1A/0e7f244430.jpg Now, go find the icons on the list again, and instead of hitting export, hit import and replace the original DST images with your new ones (make sure NOT to mess up the file sizes!) Once all of the icons are imported, hit save and close S4S. Find the file, right click and copy it. Go to: C:\Users\(Your username)\Documents\Electronic Arts\The Sims 4\Mods and paste the package file into this location. After that, all of the icons should be present in your club window. http://puu.sh/mbmEA/41d4f9bb4c.jpg And they'll function well in their little bubbles! http://puu.sh/mbmL4/4a45dafc55.jpg Sorry for the length of this, hope it helps and happy simming!6.8KViews1like27CommentsQuick And Easy Tutorials
SIMPLE TUTORIALS Please read the subheadings so you know what tutorial is for what program. I figured they could be useful to other people as well. I hope they work out for you. ADDING DROP SHADOWS/SHADOWS - In GIMP https://i.imgur.com/IJYctYU.png ADDING DROP SHADOWS/SHADOWS - In Photoshop https://i.imgur.com/nKYXuVU.png REMOVING JAGGED EDGES - For Gimp & Photoshop https://i.imgur.com/rkBa8eE.png CLICK FOR BIGGER GETTING THAT CLEAN CUT - For Photoshop DRAWING EYE MAKEUP ON YOUR SIMS - For Photoshop MAKING A POSE - For Blender Keep Scrolling through the next few pages, there are a few others ones to look at :)1.7KViews1like30CommentsBone limit for Rig and Slot resources
Hey all. Here is a consolidated list of questions about rigs, bone limits, and how that impacts slots. How many bones can be in a rig resource? 180. There are performance reasons for this limit. If a rig has more than 180 bones, the first 180 bones are loaded and the rest silently discarded. (This is the case as of the 1.58.69 patch, released November 25, 2019. Prior versions of the game would likely crash.) How many slots can be in a slot resource? 1000. This is a somewhat arbitrary cap meant to catch corrupted data instead of enforcing an actual cap. In any case, exceeding the cap will cause the slot resource to not load at all. Slots reference bones in a rig. What happens if the bone wasn't loaded due to the rig exceeding 180 bones or the bone just never existed? This is unsupported behavior, but works to some extent. In Build/Buy mode, objects can still be slotted into boneless slots, as slots have all the necessary positioning information to know where slotted objects should go. For purely decorative objects, i.e. objects without interactions, this appears to work fine. Interactable objects, i.e. objects with interactions that require a Sim to route to before using, do not function correctly however. If a Sim tries interacting with objects in boneless slots, a Python exception will be thrown causing the Sim to T-pose and reset. There may be other unknown side effects.