@yud111 wrote:
I am shocked to hear you quit the game! Haven't been here for a while but I clearly remember you were one of the most helpful ppl around here and the one with most useful advice!
I think most of the playerbase has moved on from No Limits, especially with the recent changes to the game (Underground Rivals and Forced Ads). The NFS No Limits Answers HQ is kinda dead.
I hadn't been helping as much as I like to. Back in the days of 2015 and 2016, there were a lot more questions and the forum was a lot more active.
yud111 wrote:
Shame on EA if they make someone like you quit in protest.
And it's a real shame they don't take notice.
It's a shame indeed because No Limits could have been a good game. It had potential to be a good game.
If the game had actual live Multiplayer like NFS World, then the game would be a lot better when we are actually racing against a real player. Not a recorded run of a player.
At the same time, all cars should be accessible to everyone (whether free player or paid player). How the devs can make some money is by selling special edition of cars for Gold or real money while leaving the base cars available for free.
Sadly, the devs are running the game into the ground with Underground Rivals and forced ads. Underground Rivals is NOT F2P friendly!!!
Anyone defending Underground Rivals must be Pay2win players themselves. Free players can NEVER catch up when new cars are always being introduced in each update (which cost Gold to acquire their blueprints).
I have a feeling history is gonna repeat itself.
It happened with NFS World and Tekken Mobile.
1. EA tells Black Box to make NFS World pay2win. Bandai Namco tells their Vancouver team to make Tekken Mobile pay2win.
2. NFS World fails to generate revenue for EA. Tekken Mobile fails to generate revenue for Bandai Namco.
3. EA shuts down Black Box to reduce costs like employee paychecks. Bandai Namco shuts down their Vancouver team to reduce costs like employee paychecks.
4. EA leaves NFS World on auto-pilot with a skeleton crew to generate some last revenue with some fire sales. Bandai Namco leaves Tekken Mobile on auto-pilot with a skeleton crew to generate some last revenue with some fire sales.
5. EA announces NFS World to be permanently shut down. Bandai Namco announces Tekken Mobile to be permanently shut down.
I have a feeling the same is gonna happen to No Limits with Firemonkeys and EA. Right now, we are at #1 of 5.
yud111 wrote:
Have you found a replacement?
I have no replacement game to play on my iPad. Although I am currently playing Tekken Mobile for its last 7 days of its game life.
On PC, I am playing NFS Pro Street.
It's an old game, but I still enjoy it to this day. Even though the driving physics is pretty unrealistic for a simulation-racing game.
Do you play any PC racing games? If you do, I will send you a Private message of a game we can play together in live Multiplayer (unlike No Limits).