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@Sand_spitter
My discussion is about the "option" to play on mouse & keyboard only servers, and not directly about cross-play. That is if mouse & keyboard players choose to use it, still, it should be up to them being the PC ecosystem.
Also, it seems you might be misinformed about cross-play that features gameplay with PC and consoles together. There are games for both consoles and/ or PC players that don't offer aim assistance for the controller users.
1) Tom Clancy's Siege doesn't have any aim assistance while playing versus real players for both PC and consoles.
2) Player Unknown Battlegrounds doesn't have aim assist at all on consoles and/ or PC.
3) Overwatch disables aim assist for all controller users while in PC lobbies.
4) Valorant doesn't support controllers and/ or cross-play, but there are some high level players that play with controllers at high levels.
This debate about aim assist isn't actually about aim assist in my opinion.
I honestly think most controller players who say aim assist is fine have
A) Never used mouse & keyboard themselves
B) Make the argument that aim assist isn't that powerful because they purcahsed a expserive controller, and don't want that purchase to become useless.
C) Never have played in PC lobbies.
I've witnessed more people directly make false facts about this, just to meet their own narrative, why? This debate about aim assistance isn't the same as two direct arguments like someone saying, "Red Sucks, then someone else saying, 'Blue Sucks".
This is asking if mouse & keyboard players should get the option to play in mouse & keyboard only servers. I don't think most controller users understand what that means.
My discussion is totally about giving gamers a choice.
- Anonymous4 years agoI honestly don't think most controller players even understand that point of view, but I think I do (correct me if I'm wrong).
These last couple of days I've been using a mouse & keyboard and close quarters combat is super hard. Most of the time I can't even see the person I'm fighting, so I just hipfire (it kind of helps).
Muzzle flash, surrounding area lighting, hit screen effects, evo shield effects, repositioning my mouse, me accidentally hitting the wrong keyboard key...
Now if I was using a controller, just no thought at all. I could sit there all day looking in one direction and hold the space with my beam of death. The only hard part while using a controller is looting or when the analog sticks are to move by themselves.
My Razer Wolverine Ultimate is so bad now. The extra bumpers are loose and just slide around in the controller. The analog sticks need a deadzone of 8% or they move everywhere (linear curve).
I've never used the 4 bottom buttons, they're just in a bad position. My normal bumpers double click when I use them so I ping enemies incorrectly at my location if I ping items.
How is this device being so broken that I can compete in 2K damage games repeatedly? It just doesn't make logical sense when it's so broken, but yet the aim assist just does it magic.
That's the current issue with aim assist in my opinion. It helps on a level that no human could even contest. Sure it might seem subtle, but it just does so much that most don't even know it.- 4 years ago@Popa2caps 0 response curve with 8 deadzone is borderline throwing on controller since you are counteracting the immediate response with a large input deadzone. However if you were coming from mnk that 40% aa would still feel insane cqc. If you really want to see how busted it could get, do fine aim, 10 response, and 0 deadzone with whatever sense you want.
- Anonymous4 years ago
I might have confused you about my controller setup.
I used the advanced controller menu while using the controller in Apex Legends. Sensitivity is 500, ADS sensitivity 255 and all aim acceleration was disabled (0), curve is set to linear (0) with inner deadzone around 7-8%, outer deadzone set to 1.
basically a copy of the streamer, "Extesyy".
https://www.youtube.com/watch?v=MEYTwYT2KjY
The potentiometer in my Razer Wolverine Ultimate is just done, and that's why the dead zone needs to be set to 7-8%. Understand, this isn't a Microsoft and/ or Sony controller, it uses different potentiometers compared to other brands. The analog stick still moves even while at a 7-8% dead zone.
I also don't think anything is wrong with my controller settings as I was hitting high damage 2-3k damages quite regularly (really depends on the match though). I also didn't move from mouse & keyboard to controller, but the other way around. I've been using controllers long before ever using the mouse & keyboard for gaming.
I moved from controller to mouse & keyboard because I felt I was the issue in PC lobbies. New mouse & keyboard users don't get that much damage, and I felt I was causing them to quit playing the game, so I switched input devices.
At this time, I'm sticking with my mouse & keyboard, but I think I totally understand your point of view with CQC and controllers. It was just easy to do, even more so if on console.
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