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This sounds interesting, tho' i guess at expense of non-cheating new players.
@Tensai_Zoo wrote:This sounds interesting, tho' i guess at expense of non-cheating new players.
As interesting as it is, I don't think it is a good idea to place all the new players with all the cheaters. Imagine someone trying the game for the first time, and having to play against cheaters game after game. They would quit and never return. This would stop the game from gaining new players.
I believe a much better method is to introduce a cost to the game, for example, $10 USD. But then compensate us by giving us in-game cash worth $10 USD. In essence, the game is free for the regular player. But cheaters would have to "buy" a new account every single time they get banned. This would discourage some cheaters. The higher the price is, the fewer the number of cheaters there will be.
Right now as a free game, there is no consequence for getting caught cheating.
- 7 years ago
As bad as it may sound and the experience might be horrid, I still think its not too bad to grind out of "new account" status, provided that it is made apparent that the account will change after X condition, be it hours and games played or by dropping cash "buying something in game". I'm also assuming that there would be a easy way to report a player of cheating in game. Thus weeding out all the cheaters earlier, granted they can start over and create another account.
The idea of the $10 cost for a game doesn't sound bad but might not get as much attention as it did if costs were involved, hell I wasn't into BR's but the execution of APEX made me come back for more. But yeah maybe a middle ground being that the game stays free, however if you do spend cash in game your account then is moved out of the "new account" category and join up with the rest of the diligent community.
- 7 years ago
Why do you think cheaters would have a small number of hours played??
That would only happen if there was an efficient and effective reporting and banning system.. which does not yet exist... and when it does exist, cheating will not be as much of a problem.
Here is an idea for a game without cheaters...
Prevent x-ray by hiding information from clients by using server-side player-to-player visibility checks (like world of tanks), and prevent aimbot by giving everyone aimbot. Voila, these cheats are useless.
- 7 years ago
Well once a cheater does get caught and account banned, the newly created account would have small number of hours. Then they have to start off with other potential cheaters, and go through the early hours again, hoping to not get caught again. The barrier doesn't stop cheating at all, it just lessens the chances of a dedicated player encountering them in matches because the queue filters the newly created accounts out of their queue. But I agree, an effective banning system would rid the game of cheaters.
With regards to your idea, I haven't played world of tanks and wouldn't know how it works but it does sound interesting to prevent a client from knowing where a player is, however doesn't that only limit the cheaters to see in their field of view or render range? Lastly I think one of the core parts of this game is actually aiming and the ability to track an enemy, granting aimbot to players by default would change the meta to who can loot the best ranged weapon or who has high ground.
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