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Only thing that needs happening is Respawn should learn to math. Normally coding requires you to have that knowledge but it doesn't seem to be the case for the balancing team.
Characters (when being look at from the front) have a surface covered by their model/hitbox. The wider/bigger the surface (and thus how much easier it is to land shots) should DIRECTLY correlate with how tanky they need to be. Simple as that. Say Wraith has 100hp but Gibraltar has 2x her hitbox size therefore Gibraltar should have twice her health pool as well. It's simple logic.
Thing is, we all know that will never happen as wraith and lifeline mains (aka about 9 sweaty and lame twitch streamers out of 10) will have an outburst. So what needs to happen is they need to standardize character model sizes for next upcoming legends (so we don't get the same bs again) and give a % damage reduction to caustic and Gib. Say 20% for caustic and 30% for gib at the very least.
Otherwise, if they were original, they would have made them obtain tankyness with their kit in the form of abilities, ie:
*Caustic gains X% of damage reduction while either he or an enemy is inside of one of his Nox Gas Clouds (he's supposed to be played defensively, hugging his traps and gas clouds).
*Gibraltar gives X% of damage reduction to himself and his nearby allies while his passive shield is desployed (this would make his passive shield a bit more tanky as well and make it not get instantly melted like it currently does).
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