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I honestly played with one player that I became rather good friends with and he was similiar skill to me lets say in Apex legends based on rank. Well he used controller and I didn't know until we played around in fire range and suddenly he said I want to try out MnK real quick and as soon he switched to MnK well you would belive he was bronze-silver and not close to diamond rank. As soon the controller with aim assist came back into picture well I will tell you how vastly different it was playing against that. multiple headshots and managed to match me on every level of the game. For a player that can use a controller efficient and also benefit from this massive aim assist you have in this game is broken when you keep matchmaking PC and Controller lobbies.
A) that's the spot I originally posted it
B) I pasted it into only 1 other thread
C) Wish they'd treat normal BR similar to Ranked in the ways of timeouts for quitting
D) Your friend always uses controller and almost never uses M&K, OF COURSE his playstyle would be vastly different.
If I swap to controller I'll be 3-5 leagues lower skill than remaining on M&K. I actually tried that a couple times.
M&K: Lifeline - 3 kills, 4 revives, 7-9 Lifeline packages deployed, 1.5k damage - average match
Controller: Lifeline: 0 kills, 1 revive, 1-3 Lifeline packages deployed, 300 damage - average match
- 3 years ago@Zulkiers Does that not prove the point that if you master one input why give one of the input unfair advantage?
Why do we have aim assist on controller? To be able to compete with MnK? If so how would they ever balance this added benefit to one of the inputs since everyones base skill in the input is not the same but the added benefit for that input is the same and builds ontop of already existing skill?
If it was not for the ability to compete with MnK but to make the game look and feel fun to be played on console then we have a severe issue since then it is not even based on the ability to compete against MnK....
I don't have the answer, I doubt any of the players have the answers and EA/RESPAWN/whatever the organization is called would not tell us. If not telling us the reason then would it be naive to just say it was to make the game feel and look fun for console players so they would keep playing? Since the console players stand for the majority of players and buyers of in game content I would assume whatever they do is to make sure controller players are pleased and feel like they can compete.- 3 years ago
@drevinum9
How long had your friend played on mnk before then?
Mnk definitely takes a longer time to learn to use than a controller and you can imagine what shaking off the rust would be like if you hadn't used it in a while.Imo, it's an even playing field.
- 3 years ago
Are you guys serious? This is not even a discussion to have.
In apex, the amount of time it takes to get good on controller is 180 hours of gameplay. That is what is agreed upon from decent players that switched to controller.
In a game, where aim is supposed to matter, the best players in the world, and some of the best aimers in the world can actually switch to a different mode of playing (a different skill - controller) and then do equally well or better as they do with mouse and key after 180 hours of practice, when they practiced aim with mouse and key maybe 100 000 hours. So pro players switching from mouse and key to controller? that is ridiculous for a game to keep something that makes that happen in the competitive scene. What a joke!
The aim assist on console is 0.6, fine, keep it like that, console is mostly for casual anyways. If they want to be hardcore they can come to PC
The aim assist on PC for controller is 0.4, which is still way too much. That is half an aimbot almost, aimbot kinda gives players an advantage in shooting games.
Adjust it to 0.2, even then people will start to notice its a bit off, but its not a gamechanger. It really should be 0.0 for PC lobbies, so that the recoil that is past human reaction time to control on PC is also that on console so there is no gap in DPS/time that its possible to do.
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