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This is not meant to be directed at anyone in general but more of an observance. I have seen multiple threads saying it is a "battle royale" game not a hide royale game for placement.
I am going to throw out the "F" word here, Fortnite. One of the items from early on in game development for arguably the most popular BR game was a bush. I am not saying I am a fan of camping in BR's, but it is part of the game. The end goal is to achieve victory or get as close as you can and for some that means camping for others it means looting everywhere and looking for the enemies as fast as possible.
Ok got that out of the way, the RP system definitely caters to campers. I am still in gold because I play solely random games and only play ranked a bit each day. I have no interest in ranking up. My preference, but I do see a lot of low level low kills players at gold 2 and 1 and while playing with them they hide on edge of storm and slowly work their way in. It sucks, but it is the hand I am dealt.
I would actually like to see an RP system based on damage done versus kills, If hobbled wit h2 bad teammates I might down 2 out of 3 on a squad and never get my kills but leave the match with 400 damage for that one fight. Just my opinion.
As far as ranked evolving and being able to match players in the same rank that would be nice, but the amount of variances between play styles alone makes this a huge task. I would much prefer definitive ranked games based on last games performance. You drop 10 kills and 2000+ damage, next game you are playing with and against people who also racked those numbers or close to it.
You want to hot drop skull town every time? Go ahead for every good game you are going to have the next game where people are racking kills like you did. A little more balance in my opinion.
Overall I think they are doing what they can, but the process is slow and I don't really have the patience. I do my dailies if I feel up to it now and am slowly shifting away and moving on to other games, because this one is just becoming a grind.
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