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Like I mentioned, it's not specifically about care.
The departments in charge of skin content can push way more content than the department in charge of specific systems.
They don't need to do as much testing, they just need to meet a few requirements, check up and it can be released.
It's unrealistic to expect the same amount of content, they operate much differently and they each have their own priorities.
And do note that this is still a company, it's their goal to get money.
Skins are their main source of income, so obviously that department is going to get a lot of care, it's not something that is a bad thing.
Systems like matchmaking still get a lot of attention because they still need to keep their players, though the issues related to matchmaking are much harder to tackle than deciding what skin would look good.
It's fine to complain about it taking long (despite it being an expected result), though I personally don't think releasing skins has anything to do with it.
Just because they're releasing skins it won't mean that they aren't working on matchmaking, it's not required to halt progress in a certain department to give more progress to another department. It's not as if they can move skin designers to do the job of a system analyst.
@XHelperZLook at what CDPR did with cyberpunk. Investors rushed them to deliver a broken product, halted everything else and had all of their employees work on fixing up cyberpunk, fans are still waiting for a DLC that is practically the next chapter of the game, but instead the story got cut extremely short, now CDPR is soon to release the long awaited DLC containing the remaining pieces to the story, they have always given updates on what’s going on, and when they finally finished clearing up majority of the mess that was made, THEN they put everyone back to where they originally were. I get what you mean about not being able to take a designers and have them do analyst work, but it’s been over a year or two since people started to complain about the matchmaking starting to get bad, now it’s at a all time high. It’s becoming more clear and clear that whatever the matchmaking department is doing is obviously just lounging around playing pocket pool. Yeah making skins is not as hard as making patches/fixed but it’s literally been years, you can only justify and/or make excuses for so long until the truth reveals it self.
- XHelperZ4 years agoHero+
You're comparing a singleplayer game to a multiplayer game, they are extremely different.
In a singleplayer game the entire release of content is dependant on other departments because everything has to be fixed.
In a multiplayer game like this content can be pushed seperately, hence why you would see more content from the department in charge of skins.
The matchmaker has become worse, yes, though this is probably due to recent changes.
This can be resolved, though it takes a long time because a lot of data has to be processed correctly.
A singleplayer game doesn't require a matchmaker, obviously it's going to seem fine there.
The matchmaking department can't simply push big changes here and there, they need to slowly adjust everything overtime to make sure it works well.
A lot of issues get fixed without any mention, so you won't always know how much they are fixing.
Bugs are not an intended product, it's going to take a while to fix it because it's hard to reproduce, find the cause and resolve the issue.
We have no idea of know what kind of hardships they face, so I personally feel as if it's unfair to complain about something like this.
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