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The facts that we know are what we have from the updates and check ins from Respawn.
Statistics that have been shared with us show that the anti-cheat does work and is very successful.
The best thing to do is to report any cheats you encounter using the in game report feature or along with any evidence to EAC here.
@warslag the facts they have shared - just some raw numbers - are not meaningful. It's understandable that they cannot say or share much, and they have plainly explained as much, but it doesn't matter how many have been banned. It's not a sign of success, it is only a statistic. That is not remotely the same thing.
What matters is whether or not Apex's anti-cheat & the policies for it are effective, and currently, they are not.
Reporting cheats ingame or through the online EAC reporting ticket system is all well and good, but that doesn't have anything to do with the policies of Respawn & EA at the decision-making level on how to proceed and what goals to pursue.
And as you'd have noticed at the very start of my first post, I've intimated that it does not feel like Easy Anti-Cheat is accomplishing much of anything, which means that performing this reporting action feels like a futile placebo effect. Again, I've also already attempted to explain the particulars of why it feels this way.
The lack of active response server-side to boot cheaters is a significant factor in this feeling. This is why I've recommended a focus on pre-emptiveness, as well as pushing the game to be as server-side as can be made feasible, and ensuring the server can "see" and react to cheating when it occurs in an automatic on-the-fly fashion.
Unless the people at the decision-making level for Apex Legends can see and understand this message, it's quite likely nothing is going to change from the current status quo, which is not ideal in the slightest and likely will result in me and many others walking away from the game primarily because of this.
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