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His gas have to aply DOT, kinda like Thermite does and poisoned enemies should give him full benefits of it.
His Ultimate need lower CD - it's just close range small area denial grenade, with it's usability and effectivenes combined with recharge time it's useless most of the time in comparison to Bloodhound's / Pathfinder's / Lifeline's.
Maybe it should not affect his allies too, but I am fine with it as long as the gas does it's purpose - deny enemy to walk in or suffer consequences.
I think the only adjustment necessary is to his passive. He should be able to see through his gas at all times. As is, he can only see enemies within the gas AoE.
An example: He is within the Nox Gas AoE but enemies are not. He should see them highlighted green while he is within the gas.
Another example: In open area, mid/long range, the Nox Grenade is thrown between Caustic and the enemy, but both parties are just outside the AoE. He should see them so long as his line of sight travels through the gas.
- 6 years ago
@DarthVaapar He needs way more than just that.
- 6 years ago
@TSF_VindictiV wrote:@DarthVaapar He needs way more than just that.
I don’t disagree. My suggestion was such to avoid a complete overhaul. Something easily implemented.
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