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I totally agree that people who teleports around when moving should not be allowed to play. But I think the situation is more complicated than just prevent high pingers to join the game because I am fairly sure that its not ONLY high ping that causes players to teleport.
I know this because me and five other friends actually tried this out. We went into the same, casual lobbies as two teams where everyone used a VPN to manipulate our pings, testing different pings from our default 15-30 ms up to 300 ms. And the result of this experiment was :
- Playing WITH high ping does not cause teleporting enemies or no regs when shooting at enemies. The only difference is that the registered damage and the displayed damage numbers appear after you actually hit the target on your screen.
- Playing AGAINST high ping enemies does not cause them to teleport around when moving or no regs when you shoot at them.
So based on this experiment, it seems to me that teleporting players is caused by something else than high ping or perhaps a combination of high ping and something else. Unstable connections with uneven data flow perhaps? Weak Wifi?
@Balladalidila I think your logic is probably sound. As is though, ping is much more concrete and easy to monitor than "weak wi-fi", and it still causes problems for other players such as dying around corners. Getting rid of people playing on high ping from ranked would still make the experience much better. As is, I don't have a great fix for the teleporting issue, which is why I didn't provide a solution to fix it. However, if the devs could find a way to identify people who will teleport due to bad connection and bar them from ranked, it would be great as well.
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