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It needs to not favor the high ping players and keep players on servers closer to them to better avoid high pings. I'm seeing players being able to teleport around because they're so high ping that its impossible to hit them, even to the point where bullets no reg, especially when the player has less than 25 HP. Everyone thought hitting a Wraith with the small hitbox was hard, try hitting one where every bullet either flies through them or doesn't deal any damage, while you die before their shots are shown to be fired on your side of things. (That's right, I'm getting knocked before I hear the gun shoot or even see the bullet line).
Higher ping should mean higher lag. Every other game does this to where you're standing still or moving slower on other player's sides and are highly killable. Yet in Apex, it means you get some sort of god mode, which isn't exactly fair since you can hit players long after they ran behind cover, making to where you can deal high amounts of damage and escape mostly unscathed. This sort of system is basically cheating without using cheats.
I agree that Respawns policy on totally no restrictions on high ping is stupid. They should have a limit of like 80 ms or so to be able to play ranked. But I must criticize your way of just assuming stuff and therefore spreading alot of misinformation. You are just assuming that high ping makes you harder and sometimes even impossible to hit, that high ping makes you teleport around. First of all, how do you even know those players you saw do this had high ping? You just assume this.
Do me a favor. Go play on another regions and see if you become invincible only because you have high ping... You wont. You will be able to hit people before they react but you will also be shot alot around corners. But it is quite funny to be able to instabeam someone before you even appear on their screens, which is possible with high ping. Here is a short clip of me playing at an asian server from EU. These poor players didnt even react. But all and all will playing on high ping put you in a disadvantage compared to playing on low ping since looting, pinging and hit markers will be much harder. Just look at the first guy I shoot as he drops down. So many hits in the air that didnt give me a hit marker until much later because of the high ping. If I was on low ping, I would have seen him get knocked mid air and be able to save ammo in the clip or snap to another target. Now I wasted a full clip.
PS on another topic; I recently saw a guy saying that Asian servers was full of hackers... Were were all of them when I played there? I played a good 20 matches and pretty much stomped every match. hmmm strange. 😉
- Midnight97463 years agoHero+@SbmmMakesMeSmurf To an extent, high ping helps the player who has it. I've had a high ping before, (not by choice), and was very surprised by how many fights I was able to slip in and out of without dying and how many kills I was able to get as well.
What I've meant as well is that while at a higher ping, lower ping players don't see you right away when you turn corners and you can shoot them after they turned corners, and the game would favor your shots more often due to lag compensation.- PsyhiX693 years agoSeasoned Ace
Being shot around the corners and through doors that is nothing.
RecentlyI am knocked down and only after that I see enemy fire in my direction!
This is competitive shooter experience right there!
All of this on low ping servers with no connection issues reported with red icons or performance metric.
- Balladalidila3 years agoSeasoned Ace
@PsyhiX69 @Midnight9746 @SbmmMakesMeSmurf
Read this blog post from the developers, especially the section "I am being killed while behind a door/wall, and sometimes I roll back to my previous position" and you will understand why it happens and why its sadly is necessary.
https://www.ea.com/en-gb/games/apex-legends/news/servers-netcode-developer-deep-dive
Here are some key points which kinda summarizes it if you by any chance are the kind of people who just want to complain without using the brain. But ofc you arent. Arent we all intelligent and rational people on this forum 😉
- “Our servers have to constantly look at not only what’s happening for you and your opponent at that moment, but also what was happening from both your perspectives at the time both of you input your actions,”
- “Lag compensation is the art of merging slightly different experiences into one shared reality.”
- “Some games always give the advantage to players with lower ping, but we actively choose not to with our system. Players with low ping don’t always have an advantage over high-ping players.
- “It feels bad to get shot when you think you’re behind cover due to bad ping. It also feels bad to get shot by somebody before you could even see them due to bad ping. But the nonsense is distributed symmetrically,”
So if you think about it, everything about it make sense. Having a game of 60 players with varying ping to the server IS like having 60 different slightly un-synced realities that have to agree on one final outcome for every action. And respawn wisely choose to make a middle-ground solution. I honestly dont think any other way of doing it would lead to a better and fairer gaming experience other than perhaps implement a maximum allowed ping. This would ofc punish people who cant afford good connection or live in rural areas in low tech countries.
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