Bringing back old Revenant
Reflecting on the implementation of the perk system (that has been in the game for a while now), I could not stop myself to consider how much innovation could have been added to the old revenant kit.
Considering how Rev Reborn's nerf to buffer his ult regen on knocks has greatly diminished his combat reliability—for now it seems that players do not get rewarded for being first entry and knocking enemies—, old Revenant's kit could, at least to me, be incredibly useful in the current assault meta.
Re-introducing old revenant into the game can most definitely make sense lore wise as well; Revenant is in control of his programming now and could want to have multiple versions of himself on the battlefield to higher the chances of gathering "skin suits" to his collection.
Nontheless, here is is an idea of how Old Revenant's kit could be implemented within the current perk system:
- Old Rev reintroduced:
- Base kit:
- Faster projectile speed on his tactical "silence"
- Increased timer for shadow form while in ult.
- Option to return to totem while in shadow form before the timer runs out.
- Option to leave shadow form (and not return to totem) while in Revenant ult.
- Improved passive climbing (like how it is currently in game)
- Blue perks:
- "Marked for death" : all enemies hit by silence are marked and highlighted for 3 seconds
- "Slowed death" : all enemies hit by the silence are slowed for a short duration.
- Purple perks:
- "Piercing Silence" : acquires larger AOF on tactical and affects all enemies who have vision on the silence even through walls. This means that if a silence lands near a wall, the animated AOE of the tactical will affect players behind said wall.
- "Bound doom" : Cracking enemies' shields while in shadow form will grant player speed boost for a short duration. Downing enemies while in shadow form will regenerate shadow form health by 35hp.