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DrSeptimus's avatar
5 years ago

Buff legend by improving terrain

I been looking at a lot of thread regarding buffing legend, but most of the legend rarely need a buff. An indirect smart design with terrain would have tremendous improvement on the legend performances. 

Bloodhound - One of the few way to buff this legend indirectly via improving terrain is by introduce more area that is similar to Slum Lakes area in King Canyon map. Making the entire area an maze that rival Favela would give this legend significant advantage as his scan allowed him to know where the enemies is but the same cannot be said about the enemy. The current Slum Lakes is good for this legend but still isn't impressive enough. 

Bangalore - Having a steep hill with a bunker at the bottom would make it an ideal escape for Bangalore. This allowed Bangalore to use the combination of Smoke Launcher + Double Time to quickly slide into a bunker to evade the enemies. The current King Canyon do have bunker but none was close to hill as far as I known. A bunker with maze like entry/exist point would makes it difficult for enemies to pursuit her.

Mirage - A mirror house would be great for this legend. Imagine mirror everywhere and one would be hard press to distinguish a decoy, a mirror reflection or the mirage himself.

Caustic & Wattson - A building with multiple floor such as those you found in World Edge would be great for this legend, but most of it was entirely focus on Skyhook, Capitol City & Lava City. Having multiple building with multiple floor scattered around the map instead of condense into 1 area would be a much wiser choices.

Pathfinder, Revenant & Loba - Having a long wall with enough height to prevent any other legend from climbing over it can allowed this legend to cross the other side without being relentlessly pursuit by the enemies.

Loba - A room with one entry point such as those you seen at Bunker area in King Canyon map can be a significant advantage to Loba to lose her pursuit. Adding those room with a small frame of window for her to toss her jump drive while blocking the door to stop pursuer from rushing to her would be sufficient improvement. 

Another additional improvement would be adding more vault room to take full advantage of her Black Market (Currently World Edge only have 3), but that would also means reducing the number of item available in the vault room for the sake of balance.

Crypto & Revenant - Just need tree to hide the drone. A thick bush would not only allowed Crypto to hide drone but also Revenant totem.

Lifeline - We know her ultimate have long cooldown, so why not Charge Tower scattered around the map to make full use of it? At King Canyon map, I feel some area was lacking of it while some was having too many of this tower.

Wraith - Add those rift you seen at Wraith Lab in King Canyon across the map would make Wraith a good tactical retreat legend. Place a portal near those rift and engage the enemies, if the chances of winning is low or 3rd party incoming. They can just enter the portal, get into rift and fly elsewhere into safety. To make it interesting, those rift can only be used if there is Wraith legend in your team. Otherwise your alternative option would be to use Jump Tower which expose yourself from attack.

From what I seen from both World Edge & King Canyon, most of the terrain design was way too condensed into 1 area. It would be better to have those design scattered around the map so every legend would not lose their advantage just because they shift to another area.

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