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Here's another example; still the train event, but this time a 100+75hp Lifeline.
36+172 = 208 and she wasn't dead!
It took a further 20 damage to kill her.
Even if she popped a shield cell during the damage, that's still 208-25 = 183 damage, more than enough to kill her.
Hell, even if she'd been standing next to a healing drone(she wasn't), it would've required 2 ticks (2 seconds) to heal her enough to avoid death.
At least this time it managed to correctly record who got the killing blow on me...
I think there's something seriously wrong with the damage reported on the Death Recap screen.
Likely these discrepancies have existed for a long time, and have, for various reasons, simply gone unnoticed in regular Apex.
i mean, these Pro players do calculate the damage back to back
- 3 years ago
Don't you heal a little bit of shields when you have an evo shield and damage an opponent? Could it have been that?
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