Forum Discussion
I honestly feel the Rampage is on a good spot right now. Its viable and good but I think most high elo players usually switch out a Rampage for a Longbow, WIngman, R301, any shotgun or Flatline if they could (ofc depending on their second weapon and what style they play etc).
Whats makes the Rampage a good addition to the arsenal is that its quite unique in its niche, which imo is how the devs SHOULD think when they design new weapon rather than just make new guns slightly different than an already exisiting gun. The Rampage packs a punch per bullet but is balanced by its slow fire rate and therefor also relatively low DPS. At higher elo, I think most people would agree that in close range fights, where most kills happens, DPS or one-shot potential are the most important attributes for a gun. You want do be able to dash big damage but minimize the time you are exposed for incoming dmg. Peak, do alot of damage and then back into cover during the reload etc etc.
And here is why the Rampage is quite balanced; sure you do much damage per hit but the since the low DPS, you must stand longer exposed to enemy fire during the sprays. Sure, you can use it a single tap gun and peak and repeak covers but in that niche, a Wingman or Longbow is much better. Also, the low rate of fire makes every missed cost you much more % potential dps which can be devastating for the outcome of a fight..
Just my opinion and I honestly dont see THAT many rampage users, either in Pubs or Diamond3+ lobbies. The situation where I can imagine Rampage is OP is at low elo games, like Gold since most people aim quite badly and rely on jumping around, hip firing. In those situations, I guess the damage per hit and big magazine capacity far outweighs its weakness of low dps/rate of fire
- Balladalidila4 years agoSeasoned Ace
Hrm I dont know if I fully understand you tbh but it seems to me that it just proves that its quite the opposite of a "noob gun" then? Like I said; due to the low rate of fire, its a very "high risk/high reward" kinda weapon. Its default clip size is 28 rounds and it has a rpm of 300. This means it will take 5.6 seconds to empty a clip when spraying, right? But because this very low rate of fire, it means that your trace aiming must be on point on the enemy model EXACTLY at the 0, 0.2, 0.4, 0.6. and 0.8 of each of those 5.6 seconds of the spray to count for a hit. You can trace aim almost perfectly but if your crosshair happen to be just outside the enemy model right when the bullet is released from the gun, it will be a miss and you just lost so much of the DPS..
Me personally, I would rather have them remove the Charge rifle from the game. Not because I think its very OP but same reason as you have against the Rampage; its just super annoying =)- Midnight97464 years agoHero+@Balladalidila Charge rifle is annoying too.
- reconzero4 years agoSeasoned Ace@Midnight9746 Interesting to me that you're calling out all the low rate-of-fire, minimal recoil weapons, weapons that don't require constant onboarding of adderall to be able to aim. I'm afraid you'll go after my beloved tripletake next...
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 8 hours ago
- 13 hours ago
- 19 hours ago