Forum Discussion
not double hp. and their shield will be same
as example causcus will have health like 130 and giblatar would have someting like 110 and new passive . (I really belive he should have a passive that triggering when he is down so he can be more confident at engaging enemy)
right now even on most basic term they take more damage ALLWAYS! since shotguns are a thing its easier to shoot them with all shotgun bullets. his current passive is terrible unless he is fighting at long range.
Gibraltar has the biggest hit box, he should get the highest HP. Passive, active and ultimate abilities should not be used to balance basic mechanics.
- 7 years ago
yea but I was thinking he has defensive abilities while cascuss not :D
- 7 years ago
@makaramus wrote:yea but I was thinking he has defensive abilities while cascuss not :D
Passives , Active and Ultimate abilities should be balanced among each other and not used to fix a base issue.
If this game is going towards different hit boxes then it should also go for different health pools.
I think that adding these different models does give character to the legends and people can actually choose their favorite. I personally always liked the tank characters and support. Mentioning Overwatch, i play tanks and healers there and their hit box/health pools compliment their role.
This game seems to be going in that direction which I think is great, but they cannot expect the bigger characters to have the same health pool when they are so easier to hit.
Take for example the Peacemaker.... There is a much higher possibility for a close range fight for the pallets to fully hit a Gibraltar or a Caustic at close range. This is obvious...
Take a longbow... it is harder to hit a sprinting wraith at medium range then pathfinder or Gibraltar.
Something needs to be done and we need to know what EA is thinking.
This is a good game, but imo if i have to invest money in this, then there needs to be some changes...
- 7 years ago
I agree the bigger characters are at a disadvantage. The skills in this game are pretty much secondary to the gunplay. You dont use your skills to kill other players. You use your skills to set up your guns to kill others. Badically, its mostly about shooting. So bigger hitboxes should be able to soak up more damage. I for one, would rather see the bigger chsracters have a percent damage reduction than a straight up hp boost. You shoot someone a few times and do 82 damage. They had blue shields. You know they shilds are broke but they have 93 hp left. You know how close they are to dropping. If characters had different hp totals than others, you would have to memorize everyones hp total. Plus, with upcoming champs it would get a lot to remember. Plus, with more hp that means you are using 5 syringes instead of 4 to get to full.
Just my opinion.