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@makaramus wrote:yea but I was thinking he has defensive abilities while cascuss not :D
Passives , Active and Ultimate abilities should be balanced among each other and not used to fix a base issue.
If this game is going towards different hit boxes then it should also go for different health pools.
I think that adding these different models does give character to the legends and people can actually choose their favorite. I personally always liked the tank characters and support. Mentioning Overwatch, i play tanks and healers there and their hit box/health pools compliment their role.
This game seems to be going in that direction which I think is great, but they cannot expect the bigger characters to have the same health pool when they are so easier to hit.
Take for example the Peacemaker.... There is a much higher possibility for a close range fight for the pallets to fully hit a Gibraltar or a Caustic at close range. This is obvious...
Take a longbow... it is harder to hit a sprinting wraith at medium range then pathfinder or Gibraltar.
Something needs to be done and we need to know what EA is thinking.
This is a good game, but imo if i have to invest money in this, then there needs to be some changes...
I agree the bigger characters are at a disadvantage. The skills in this game are pretty much secondary to the gunplay. You dont use your skills to kill other players. You use your skills to set up your guns to kill others. Badically, its mostly about shooting. So bigger hitboxes should be able to soak up more damage. I for one, would rather see the bigger chsracters have a percent damage reduction than a straight up hp boost. You shoot someone a few times and do 82 damage. They had blue shields. You know they shilds are broke but they have 93 hp left. You know how close they are to dropping. If characters had different hp totals than others, you would have to memorize everyones hp total. Plus, with upcoming champs it would get a lot to remember. Plus, with more hp that means you are using 5 syringes instead of 4 to get to full.
Just my opinion.
- 7 years ago
@Fat-Bakel wrote:I agree the bigger characters are at a disadvantage. The skills in this game are pretty much secondary to the gunplay. You dont use your skills to kill other players. You use your skills to set up your guns to kill others. Badically, its mostly about shooting. So bigger hitboxes should be able to soak up more damage. I for one, would rather see the bigger chsracters have a percent damage reduction than a straight up hp boost. You shoot someone a few times and do 82 damage. They had blue shields. You know they shilds are broke but they have 93 hp left. You know how close they are to dropping. If characters had different hp totals than others, you would have to memorize everyones hp total. Plus, with upcoming champs it would get a lot to remember. Plus, with more hp that means you are using 5 syringes instead of 4 to get to full.
Just my opinion.
That would work too 🙂
- 7 years agoWhy are people against making changes to model and hitbox sizes? Defensive character doesnt have to mean bigger character. There I no logical reason why characters are literally over twice the size as others at this point. Smaller hitbox champions also have abilities that can get them out of situations, making the meta very movement based. So you've got a character literally over twice as easy to hit with no survivability. Caustics ult throwing distance is also atrocious. Shrinking / expanding champions character models and hitboxes to an average size is simple to do and the most balanced approach. Fix that and we wont have to open the damage reduction/health pool can of worms.
- 7 years ago
@Gurnicz wrote:
Why are people against making changes to model and hitbox sizes? Defensive character doesnt have to mean bigger character. There I no logical reason why characters are literally over twice the size as others at this point. Smaller hitbox champions also have abilities that can get them out of situations, making the meta very movement based. So you've got a character literally over twice as easy to hit with no survivability. Caustics ult throwing distance is also atrocious. Shrinking / expanding champions character models and hitboxes to an average size is simple to do and the most balanced approach. Fix that and we wont have to open the damage reduction/health pool can of worms.This is fine and Im all for it, but im not convinced it is actually that easy to do. Im not graphic artist, but it seems like it would take a lot of artwork changes to make the characters not look weird. If only they were designed close to the same size to begin with.
And the reason most tanks in video games are physically bigger is for body blocking.
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