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That's fine. If they actually could tank damage. I'd argue smaller chaMps could be considered more tanky at this point simply because theres no health or damage reduction difference, but wraith is likely to get hit 50% as much as a caustic or gib due to hitbox. I'm no designer either, but I'd also imagine shrinking a player model and hitbox would be easier than implementing a completely new health pool shield and or damage reduction modification to select champions. Either way it's a shame because I'm a God at caustic but I can definitely tell a huge difference when I switch h off him - it doesnt feel like every 12 year old random in this game has perfect aim any more.
The new patch might have done slight changes to the hitboxes, but they're still bigger than the other heroes. I do wonder what Respawn are going to do to address this since I imagine the other tanks they got lined up for release are similar sizes to the tanks in game now. It's ridiculous that they spent time/money on art assets and so forth when no one wants to play these heroes because of the obvious disadvantage.
Designing the tanks to be fat is the dumbest decision Respawn have made. How can a company that has made competitive FPS games like COD think that this is ok?
I want to play Gibralter/Caustic I enjoy the tactical/ult abilities of both legends especially the defensive gameplay style of Caustic, but you have made these legends too big.
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