Forum Discussion
reconzero
2 years agoSeasoned Ace
@Unitee01
You are not being disrespectful, and you're not wrong: I am playing a completely different game than the one Respawn designed, and that everyone else plays.
And how on earth do you know what settings I'm using???!!! It isn't that I haven't tried tinkering with them. Every time I do I gain 5% accuracy with close range weapons while giving up 50% accuracy on mid to long range weapons. And as you know, my game is a mid to long range game.
And before I leave the subject of settings, if default are somehow "not playable" then shame on Respawn. And you know who can change over to the highest possible sensitivity and still land every shot? Aimbotters and predators. And if you want to make the argument that there's a difference between the two then I'll take you at your word. But there isn't to me.
"you sound real negative about new ideas" Not sure exactly what you mean, although I'm not exactly prepared to contradict you either. What I will say is that my own personal meta isn't something I pulled out of a hat. It's 22,000 matches of experience. If something doesn't work, or can't be made to work with a reasonable expenditure of time and effort, then it gets shitcanned. Goodbye 301. Goodbye Sentinel. Goodbye anything in the game where I'm expected to die 700 times before I begin to "get it." And by "get it" I mean some skill or trick or tactic that works 51% of the time. Not good enough, not worth the effort, not fun. That's a grinder's game. And while I respect anyone who wants to treat this game that way, it's not the way I want to treat it.
Which brings me around to why I love battle royale as a gametype. I love it because it's big enough and flexible enough to be able to accomodate different skill sets, different playstyles, and different attitudes. But it is still completely at the mercy of height of its skill ceiling and the quality of its matchmaking. I've often said this game is too hard to be good at, but that wouldn't even matter if matchmaking in this game had anything to do with skill. It doesn't, it gets worse over time instead of better, and I'm far from the only one who notices the problem.
You are not being disrespectful, and you're not wrong: I am playing a completely different game than the one Respawn designed, and that everyone else plays.
And how on earth do you know what settings I'm using???!!! It isn't that I haven't tried tinkering with them. Every time I do I gain 5% accuracy with close range weapons while giving up 50% accuracy on mid to long range weapons. And as you know, my game is a mid to long range game.
And before I leave the subject of settings, if default are somehow "not playable" then shame on Respawn. And you know who can change over to the highest possible sensitivity and still land every shot? Aimbotters and predators. And if you want to make the argument that there's a difference between the two then I'll take you at your word. But there isn't to me.
"you sound real negative about new ideas" Not sure exactly what you mean, although I'm not exactly prepared to contradict you either. What I will say is that my own personal meta isn't something I pulled out of a hat. It's 22,000 matches of experience. If something doesn't work, or can't be made to work with a reasonable expenditure of time and effort, then it gets shitcanned. Goodbye 301. Goodbye Sentinel. Goodbye anything in the game where I'm expected to die 700 times before I begin to "get it." And by "get it" I mean some skill or trick or tactic that works 51% of the time. Not good enough, not worth the effort, not fun. That's a grinder's game. And while I respect anyone who wants to treat this game that way, it's not the way I want to treat it.
Which brings me around to why I love battle royale as a gametype. I love it because it's big enough and flexible enough to be able to accomodate different skill sets, different playstyles, and different attitudes. But it is still completely at the mercy of height of its skill ceiling and the quality of its matchmaking. I've often said this game is too hard to be good at, but that wouldn't even matter if matchmaking in this game had anything to do with skill. It doesn't, it gets worse over time instead of better, and I'm far from the only one who notices the problem.
2 years ago
@reconzero LOL yeah dude, like I said, remove the shrink wrap and start playing. Forget the stats for now, and learn to play up close as well as ranged and in between - worth it in the long run. Opens up the game.
Well, I don't know myself how I always remember certain things about people yet fail to remember what I had for breakfast lol. I can legit remember posts people made years ago, and when I call them out about it they tend to ghost me or get pissed. Not many people like me around here, because I tend to highlight their hypocrisy, but that's fine as well 🙂
Well, yeah, you do seem negative and closed up to new things - like learning r301 for example..while dying lol. It's a part of the game's life cycle, I say do it before it's gone and get good at it. Try things.
Yeah, I agree, the game is hard, but that is sbmm making it so, which is why I'm so against it - it's unnecessary for anyone who got better at it. For someone who has been playing as long as you have I think you are actually a lot better at it than you give yourself credit for. You just need to learn some things along side what you already know and that's a part of the fun actually.
Well, I don't know myself how I always remember certain things about people yet fail to remember what I had for breakfast lol. I can legit remember posts people made years ago, and when I call them out about it they tend to ghost me or get pissed. Not many people like me around here, because I tend to highlight their hypocrisy, but that's fine as well 🙂
Well, yeah, you do seem negative and closed up to new things - like learning r301 for example..while dying lol. It's a part of the game's life cycle, I say do it before it's gone and get good at it. Try things.
Yeah, I agree, the game is hard, but that is sbmm making it so, which is why I'm so against it - it's unnecessary for anyone who got better at it. For someone who has been playing as long as you have I think you are actually a lot better at it than you give yourself credit for. You just need to learn some things along side what you already know and that's a part of the fun actually.
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