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Another solution I have seen that I think would work is a second, slower moving, circle. It follows behind the first circle, and instantly kills anyone who steps outside of it. They could add a significant delay and varied distances that it stops without completely aligning with the initial ring (maybe 100m of ring first after 2 mins, then later 10-15m of accessible ring after 30 seconds).
@Vhalei wrote:
@kartikins the whole point of the circle is to remove portions of the map from play. The problem has forever been that people can simply spend the first 10 mins or so of the game using the circle to avoid combat while they get free access to any unlooted areas, and people just generally lingering in places where they should be restricted from. If your deathboxes are in a restricted area and you can get your gear and run quick enough, fair play and good luck. If not? Bad luck. Find new gear.
Another solution I have seen that I think would work is a second, slower moving, circle. It follows behind the first circle, and instantly kills anyone who steps outside of it. They could add a significant delay and varied distances that it stops without completely aligning with the initial ring (maybe 100m of ring first after 2 mins, then later 10-15m of accessible ring after 30 seconds).
If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it.
Do you feel the ring should be feared?
- 7 years ago@EA_Blueberry I think you may have misunderstood my reply. I am saying the whole spirit if the circle is to stay inside it, and all areas outside are, in spirit (but early game, not in effect) removed from play, and that I have a problem with people being outside the circle and how easy it is to just stay outside of it for long periods of time. When I play, I avoid being outside the ring at any time, even early game, and think everyone should try to stay out of it entirely.
To answer your question, absolutely the ring should be feared. The ring should be a place of nightmares. The ring should be a force to be reckoned with that truly does restrict the playable area instead of just being mild inconvenience while loot gathering. There are plenty of audible warnings given, and good players will keep track of the zone, where and when they need to move. If you spend an inordinate amount of time outside the ring, or take too long to make a plan of movement if the next zone is far away, you almost deserve to be torn apart by either the ring or the people catching stragglers who didn't account for the ring and are just running.- 7 years ago
This damage is really insane. It seems like it punishes significantly more regular players, compared to those, who intentionally camp outside.
In general simple damage increase does not seem right to me. Any of these options would be better:
- Modify the damage based on how far you are from the edge
- Gradually increase the damage over time after the ring is stopped
- Increase the damage over time only for those who stay outside (like first 15 seconds - regular damage, next 15 seconds - double damage etc.)
- 7 years agoWill your out-of-circle damage be set too high? Say good 15% damage is the pain of the original 4th lap injury? How do you let some players with bad armor fight with each other to win, especially Players who are able to kill level 1 armor by armor 2~4, etc., are you asking the player to send them a head to call them to play a game? Does the official consider whether the 15% of the set damage is too high? So that some players can not win the opponent without good armor....
- 7 years ago
You stated the following:
"If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it. "
Just out of curiosity when jumping from the ship how do I know where the circle is going to be? I am a veteran player from Fortnite and that was and always has been the challenge. Where is circle going?
I don't "decide" to drop further away from the circle any more than anyone else does. What I and the people I play with do is launch where we think we want to go, watch other squads and pick a zone close to if not on top of other squad to loot and engage as fast as possible. This has been the strategy we have used in every battle royale type game we play together.
I posted earlier about our experience with the circle, but after reading this comment I felt the need to respond. There is no way to decide in the beginning how far away from the circle you are going to be and under the current "elite" circle damage settings all this game is doing as soon as you see the circle on the other side of the map, you better stop looting/not pick a fight, chicken up and run.
Honestly I put no value on the multi streak badge and laugh if I am in a random fill game with a level 20 player who has 5 streaks and less than 20 kills on their character.
I like the concept behind the elite and I hope you guys do address the storm damage. But I also feel there is so much more that could be tweaked in this game at this point that I will continue to play normal Apex and rack up a couple hundred thousand more legend tokens.
On a side note the game is pretty well polished and one helluva fun game to play, thanks for the fun times.
- 7 years ago@mastiffslinger There is a certain amount of rng to the game, thats kinda the point. Drop relay and zone is in thunderdome? Bad luck, better move quick. Complaining about that rng element is akin to complaining about loot tiering. You drop on a mazibique, your enemy drops on a peacekeeper? Bad luck, try again. You really are given quite a lot of time to get a wriggle on at the start. Almost immediately after you drop you know where the ring is going to go, and if its far away you should start planning for that immediately and not waste time in a 5-10 min poke battle.
- 7 years ago
@Vhalei wrote:
@mastiffslingerThere is a certain amount of rng to the game, thats kinda the point. Drop relay and zone is in thunderdome? Bad luck, better move quick. Complaining about that rng element is akin to complaining about loot tiering. You drop on a mazibique, your enemy drops on a peacekeeper? Bad luck, try again. You really are given quite a lot of time to get a wriggle on at the start. Almost immediately after you drop you know where the ring is going to go, and if its far away you should start planning for that immediately and not waste time in a 5-10 min poke battle.You're saying that by having more damage and being faster, the circle amplifies the affect of RNG in Apex Elite compared to ordinary Apex because players have less time to prepare for battle. You believe that if looting is even more of a lottery in Apex Elite that it will prove who the real Champions are even though or even because the result is more dependant on RNG?
If that isn't what you're saying then why are you advocating RNG in Elite Queue?
Surely the fairer and more equal a game is the more likely you are to find who has the more skill and is the best?
If the game is more random than ever then surely the results are more random as well? 🤔
- EA_Blueberry7 years ago
Community Manager
@mastiffslinger wrote:
You stated the following:
"If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it. "
Just out of curiosity when jumping from the ship how do I know where the circle is going to be? I am a veteran player from Fortnite and that was and always has been the challenge. Where is circle going?
@mastiffslinger
There's no way to know where the circle will first appear, but in general if you land in the corners of the map you're increasing your chances of having to run further if the ring appears towards the opposite end of the map. It's very possible the circle's end can still appear in your corner, but if you land near the middle you'll usually have a lesser distance to run. If you're Pathfinder though, you can see where the next ring will be by tapping one of the beacons. Huge advantage towards the end so you can make a defensive stand while others are running from the ring.
@kartikins
From what I'm seeing the feedback is that the ring's strength is too strong and needs to be slightly nerfed.
What do you all think about not nerfing the strength of the ring but reduce the speed of it so you have more time to loot and outrun it?- TheJumpingJawa7 years agoSeasoned Ace
Utilizing the ring for fighting & looting is/was an integral part of the gameplay.
A risk/reward decision that the player made.
You've pushed ring damage up so high that this risk/reward decision had been almost entirely removed; no finesse, or complexity of choice, just a binary 'in ring -> good, outside ring -> dead'
There's no venturing into the storm to out flank or reposition, no res'ing in the storm, no weighing up of looting vs moving, no fights in the storm.
It's thoroughly detrimental to gameplay.
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