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Does anyone else not think the new damage for being outside the ring in Elite total overkill?! Was camping really that much of a problem?!
There are so many legit reason why you may need to be out the ring for a time, especially in the early stages, that have nothing to do with camping. You just won combat and need to loot + heal, you are still in combat, your team got killed and you wait for victors to stop looking so you can get banners, you want to respawn near death boxes to get stuff back, you need to respawn at beacon which is just outside ring... and so on and so on.
15 dmg per tick means you simply cannot afford to get caught outside, you wouldn't even have time to go up a balloon zipline with getting knocked!! This decision seems weird to me, are that many people really camping?! And tbh if that many people really are camping each game it's a self-defeating strategy anyway so makes no difference in the end. Certainly not enough to warrant such draconian measures!
A system where damage increases progressively with time and distance, which doesn't scale if you are in active combat or respawning teammates would be a far better solution to this problem (if one even exists)... but of course that would take some time and effort to implement.
In the end who wants to win a game cos 75% of the enemies got killed off by the ring... like that's any fun ☹️
If this really is a problem there has to be a better solution than this surely... going from 1 dmg per tick to 15 is just insane imo.
@kartikins wrote:Does anyone else not think the new damage for being outside the ring in Elite total overkill?! Was camping really that much of a problem?!
There are so many legit reason why you may need to be out the ring for a time, especially in the early stages, that have nothing to do with camping. You just won combat and need to loot + heal, you are still in combat, your team got killed and you wait for victors to stop looking so you can get banners, you want to respawn near death boxes to get stuff back, you need to respawn at beacon which is just outside ring... and so on and so on.
15 dmg per tick means you simply cannot afford to get caught outside, you wouldn't even have time to go up a balloon zipline with getting knocked!! This decision seems weird to me, are that many people really camping?! And tbh if that many people really are camping each game it's a self-defeating strategy anyway so makes no difference in the end. Certainly not enough to warrant such draconian measures!
A system where damage increases progressively with time and distance, which doesn't scale if you are in active combat or respawning teammates would be a far better solution to this problem (if one even exists)... but of course that would take some time and effort to implement.
In the end who wants to win a game cos 75% of the enemies got killed off by the ring... like that's any fun ☹️
If this really is a problem there has to be a better solution than this surely... going from 1 dmg per tick to 15 is just insane imo.
So strongly agree with this post.
The problem the new high damage creates, is that people have no time to loot buildings, or get embroiled in any fights, it's literally changing the meta to dropping roughly at the center of the map, loot a lvl 1 body shield and 1 weapon, and get into the first ring.
Once there, you find any hiding spot to hide in since your gear is very bad, and move into next ring, then hide again, and pray you might loot some deathbox with a spitfire if you're lucky.
- TheJumpingJawa7 years agoSeasoned Ace
I really don't understand this change; we knew what needed to be fixed (late game camping), and we knew what we wanted to avoid changing (everything else).
How is this change at all appropriate?!?
No matter the numbers involved, the entire approach is flawed; flat increases will never properly address the issues at hand.
As a myriad of others have (and had) already suggested, ramp the damage based upon time & distance outside the ring.
Early game is largely unaffected, late game is fixed, simples!
- 7 years ago
@TheJumpingJawaIt wasn't only about late game camping though. In fact, I think it specifically was about early game, because what people were doing was camp to get into the top 5. Noone was camping to win the match. And yes, people camped inside the zone to get there. I even did it myself once just to see how much of a streak I could build up by sitting in the zone until 5 squads. The answer was 11, and the 12th broke it only because I couldn't find a med or phoenix kit in my starter zone. It was a cheesy, low skill way to reliably get top 5, and totally devaluated the streak badge because whenever you see it on a person now, they may have just camped it.
- 7 years agoSo I played few matches elite. In all the matches I saw at least 3 full squads get killed by storm damage and I was laughing hard seeing it. Especially at the second storm XD. One time I just saw a row of names with ‘bled out’ and the storm damage line (which I forgot already).
These storms are no joke, just like the Great Red Spot on Jupiter XD. Basically, get in it and you die.
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