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First of all, the mode is actually fun, great to have a mode where you can just fight endlessly. Only thing before if you wanted that experience was to go to firing range with a buddy if you wanted to aim train extensively against realistic targets. Apex gunplay is fun and it's awesome to see it accessible in a longer mode vs single lives that can end with dumb mistakes.
I do have suggestions though:
1. Several loadouts are odd, why would I want to run wingman longbow or p2020 charge rifle? I'm sure most players would agree they just want their 301/flatline/smg/wingman/shotgun combo of choice. The sightlines are quite wide on the current maps and having snipers in several kits can encourage some players to sit in spawn with triple takes the whole game.
2. The care packages are cool BUT you have to go out of your way for them in places you would normally never go to. Normally I don't get these unless they're in my pathing from spawn to the objective. I think that Respawn should just place all of these in the main conflict areas. The enemy team is rarely going to try to contest the same package as you (simply because of package placement being on one side of the map) so it might as well be closer to the fight.
3. The maps aren't as good as they could be because it's just a slice from the actual br maps. I get why they do it (because they can just load from the main br maps, they used to do that with some arenas maps to save space and time developing) but they aren't balanced for the mode. On Olympus it's almost all conflict at the middle B building (and teams can just camp the doors) and on storm point it's needlessly wide and awkward on low ground. One solution is that the maps should have plenty of of jump pads around. I've noticed that both teams tend to share jump pads placed by octanes from both sides and don't break them because it's just so much more fun that way.
4. Gameplay flow feels awkward at times, you often have to walk quite a bit to get to a fight/go walk to a faraway trident, preset jump pads would help a lot with this (and they're way more fun than zips!)
5. Fast heal would be nice. Med kits could even be removed if fast heal was added. Winter Express did healing right for an objective based mode, where you had to quickly make a decision whether to get more fast heals off or take fights.
Thanks for reading! I hope other people share their experiences too. Control is a great mode, with some changes I think it could be perfect.
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