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@fuzzykeuhI’ve had a couple issues with the mode but most of them have work arounds
1. A few times after respawning the map would be completely empty (not even show the map) so I would have to switch legends to choose a point to be able to respawn
2. Speaking of choosing points, it is rather difficult on a controller to choose with the joystick cursor and I would prefer if it was just 2-3 set options you could choose between, I’m not sure how to word it but instead of manually moving the cursor over to the spots it should already be selected so you could just choose between them instantly to make it easier I’ve always had trouble with ‘’fine tune’’ adjustments on a controller so I either go too far or not enough its why I absolutely hate sniping on this game and I’m almost tempted to switch over to mouse and key just to make it easier to select lol or start switching between mnk and controller constantly
3. I haven’t experienced a true 9 v 9 yet, either the game starts off as a 7 v 7 or a 8 v 6 or players end up leaving, disconnecting, going afk, etc so it would be nice if they would fill in for the missing players, a mode like the control mode needs to have spots filled in that are missing
4. I am not a complete fan of the loadouts and wish we could have more freedom on what loadouts we want to use like on Arenas like give us crafting metal $$$ whatever after we kill players to customize our loadout beyond the pre-selected ones
- 4 years ago
@ATOMXIILeaver penaltys never really work, for example if you get one all you have to do is go play something else a few hours and come back without a penalty so it never really teaches anyone a lesson and ends up harming players who disconnected, crash, get a random error, etc instead of punishing players who go afk or leave early
Filling in for the players who never made it in, crashed, disconnected, left early, etc is a better option imo or they should start calling off games that are not true 9v9s like Rogue Company does so you will at least start with a full lobby instead of half of one... sometimes it may get called off 2-3 (or more) times in a row but eventually its a full lobby but I think filling in would be a quicker alternative
- 4 years ago@TheApexLegendNub I do like the idea of filling players and I have seen it can work well on some other games.
I think we all experienced the random error causing us the leave penalty at some point in other modes. But we already added that to Arena, it might be easier to add to Control in the meantime than making a new continuous filling system.
Personally I don't think 9v9 is the main attraction point for this mode. They could have done it on Arena if they really want to, smaller map for potentially more action or fights. I just want to express that getting outnumbered in Control mode is especially frustrating.- 4 years ago@ATOMXII The leaver penalty is what ruined Arenas for me, you would queue up and either have a disconnected or afk teammate so you were forced to play as a 2 v 3 and it just wasn’t fun, another thing Apex needs is a surrender option so aslong as over half the people vote yes you would surrender, in 6 v 6 its 4 so in 9 v 9 you would need 5 yes but in Arenas you would only need 2
- 4 years ago
The infinite ammo and health is really not immersive. Should be like other arena shooters where there are preset basic weapons with little to no attachments on map for us to swap. If we don't want to swap our gun we can still walk over them and get a small amount of ammo if it's the same type ammo.
We can walk over dead enemies weapon to add ammo to the gun too if it's the same ammo type.
We can only walk over the weapon once to get ammo and only obtain 40 ammo or however little the gun has left.
We should be able to pick up health too. If enemies die they drop weapon and health
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