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@ATOMXIILeaver penaltys never really work, for example if you get one all you have to do is go play something else a few hours and come back without a penalty so it never really teaches anyone a lesson and ends up harming players who disconnected, crash, get a random error, etc instead of punishing players who go afk or leave early
Filling in for the players who never made it in, crashed, disconnected, left early, etc is a better option imo or they should start calling off games that are not true 9v9s like Rogue Company does so you will at least start with a full lobby instead of half of one... sometimes it may get called off 2-3 (or more) times in a row but eventually its a full lobby but I think filling in would be a quicker alternative
The infinite ammo and health is really not immersive. Should be like other arena shooters where there are preset basic weapons with little to no attachments on map for us to swap. If we don't want to swap our gun we can still walk over them and get a small amount of ammo if it's the same type ammo.
We can walk over dead enemies weapon to add ammo to the gun too if it's the same ammo type.
We can only walk over the weapon once to get ammo and only obtain 40 ammo or however little the gun has left.
We should be able to pick up health too. If enemies die they drop weapon and health
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