Forum Discussion
2 years ago
@Midnight9746
I can understand this abrupt change in the damage. It is only consistent in the logic of the stopgap to fight a symptom and not the cause.
Let's remember: the changes were made to make the players fight, not to rest in the red zone.
I think the way to achieve this goal is totally stupid (fight symptom instead of cause)!
Your suggestion (good as it is) assumes that someone wants to improve the game for the players.
Unfortunately, the developers or CEOs seem to be going more in the opposite direction. This means that they still haven't managed to ruin this game. But I'm sure they are working hard on it.
I can understand this abrupt change in the damage. It is only consistent in the logic of the stopgap to fight a symptom and not the cause.
Let's remember: the changes were made to make the players fight, not to rest in the red zone.
I think the way to achieve this goal is totally stupid (fight symptom instead of cause)!
Your suggestion (good as it is) assumes that someone wants to improve the game for the players.
Unfortunately, the developers or CEOs seem to be going more in the opposite direction. This means that they still haven't managed to ruin this game. But I'm sure they are working hard on it.
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