@Midnight9746
By watching my own clips, Ive come to realize that most stuff that I found fishy actually had a perfectly legit explanation. Its so easy to think you are on point with your aim in the heat of battle, but especially for high rate of fire guns, like the R99, it doesnt require many milliseconds of deviation from an aim exactly at center target to actually lose alot of DPS. Its literally 11.88 less dmg each millisecond your crosshair just touches outside the hitbox of the enemy, and when both you and your enemy move PLUS the recoil pattern, this happens alot, which is impossible to see live but possible when watching in slomo.
Also hitboxes can fool you. Some of the things you see on the player models are not included in the hitbox. This might not be that obvious when shooting a target that is turned straight towards you but when he is moving around, the player model will twist and turn and much of the non-included stuff is suddenly turned towards you. So if you aim at a certain coordinate which at one moment is on the hitbox, then the next moment, he might twist so that the same space where the hitbox-part used to be now is "replaced" with part that isnt included in the hitbox, like the jetpack for instance. Its not easy to see those things in the middle of the spray but once again; you will in slomo replay =)