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MrGreenWithAGun's avatar
MrGreenWithAGun
Rising Ace
2 years ago
Solved

Don't pull a Halo!

Take a lesson from Halo.

The more you change your amazing game, the more your fans who fell in love with the original game will quit because it no longer plays the way it did that made them love it.

Take Revival out before it is too late.

17 Replies

  • @MrGreenWithAGun

    It was very hard indeed to decide which was the lesser evil, Revival or Ranked. In the end I chose to play ranked until the takeover ends. Except that now I can't because for some reason I'm locked out of ranked games with a message that says... I can't even remember what. Not a ban or anything, just some glitch that won't let me queue into ranked. The irony is almost too much to imagine.

    On the subject of the Halo analogy, you're right. The game "evolves" and the original players are often left out in the cold wondering where their game went. I will always defend a developer's right to make changes, even when I don't like them, and even when I believe they're chasing new players at the cost of the old. Old players will not, after all, hang around forever. Whether the game drives them away or life pulls them away, the result is the same, and the dev absolutely has to find newer, younger players to replace those who age out or leave.

    The things that drove me out of Halo: the double down on all team-based game play, the abandonment of most single player modes, and the ever twitchier game play in general.

    The things that will drive me out of Apex one day, unless the dev does something: the cheating; the matchmaking which is atrocious at the beginning of every season, reasonable in the middle, and atrocious again at the end; the push to dumb down the game (three strikes, straight shot, revival), and the lack of a PvE game mode. On that last point, kudos to the dev for Bot Royale, but I hope they realize that what they released is just a first, tentative step. It needs a lot more work, bug fixes, options, and polish.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    2 years ago
    @MrGreenWithAGun
    That is one I do see as well. Shot few times, report in multiple times.
    That's the most common one.
    Although since healthbars was added, hits seem more... realistic.
    Probably because people are streaming and they want to use the HP bar as a tracker, so they turn off their absurd damage so that it isn't caught on stream.
    Where normally people would think the guy is cleaning up a fight because they only see 100 damage tops in numbers, now the person has to do true damage because healthbars reveal the truth.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    2 years ago
    @reconzero
    Not only does Bot Royale need that, it needs to be a full match, with smart AI based off the player's kdr for balanced matchmaking, so that the player has a challenge, but can still play as if they are in a live match, and get credit. Maybe different difficulties. A) Bot Royale, but smarter because the current bots are trash. Warm up games. B) Tough one. Average placement 5th, unless you do what most players do and dive into the bloodbath, average placement 15th. In normal I average 2nd. Now, since these bots will have smarts, rats might not be able to rat as easily in bot as they can in normal, which would be somewhat understandable, and in figuring out the best way for Bots to function, they may be able to crack other bugs that are in the game. By making bots that are as skilled as players, they may be able to cleanse more cheats from the game, or figure out what exploits are making certain gameplay look like cheats. Etc.
  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    2 years ago
    And they may be able to adjust legends accordingly, to play as the devs intended the legend to be played. As bots are using what the players are, they could compare bots with players and watch for differences. Find exploits. Sometimes bots might find exploits that players don't, or vise versa.
    Of course, before that they need to get bot movement under control. Bots need to be taught when to move, when to hide, when to take or find cover, the purpose of pings, etc. Also when NOT to steal the gun you just dropped.
    Etc.
  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    2 years ago

    @Zulkiers 

    I can’t see how a client can tell the server how much damage it dealt without the server adjudicating the results. That doesn’t make sense.

    i can see the client holding back packets to the server then releasing them with additional shooting data filled in prior to actual shooting, but that gets very sophisticated.

    the first time I saw this a guy was looking away 90 degrees from me in a bin. I had the drop. But somehow he turned and in one or two shots absolutely boxed me. Went right past knock.

    I can’t explain that. I had him. Even if you say I didn’t do enough damage what he did was impossible. Yet the server went along with it.

    that’s some nasty netcode to give the client that kind of compromising power.