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Dammit, people: with the jump master system, if you didn't have time to loot or couldn't control your own rate-of-engagement, then that was your own responsibility. Since about season two I never once dropped in a place where I couldn't loot as much as I wanted to without interruption, and I almost never engaged an enemy squad before I was ready OR after I was already bored. The more I hear people complain about how "random" and "unskillful" the old system was, the more I realize how I honed my play style to take advantage of people who weren't knowledgable enough or patient enough to manage their own risk. I know it pains you to hear it, but risk management is a skill. When preset drops take that skill out of the equation, the game becomes a lot more one-dimensional, more homogenized, and, imo, more boring.
Yeah congratulations bro go play pubs then.
I'm so sick of hearing this arguement, its literally the only arguement you can make for drop ship
If you solo queue and play with people without comms it makes it difficult to get anything done.
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