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The only thing I'd like to say something about is the aim assist issue. From my perspective this is the ONE and ONLY time in this game when the developer has stuck to their guns because, imo, they believe that aa as it currently stands is the right decision for the average player, professionals be damned. And that's the right call. In so many other issues you only have to hear a pro sneeze or a streamer sneer and suddenly there's a patch to make the game harder and less fun for the 99% so the pros can have whatever it is that feels right to them. Sometimes, as a great forum contributor often reminds us, the needs of the many outweigh the needs of the few. Not sure if he would approve of the application of the quote to this particular question, but I think it hits the mark.
- csj7112 years agoNew Vanguard
First of all, thank you for replying to my post.
I saw your reply through the translator, but the contents of the reply confirmed through the translator confirm that you are friendly to aim assist.
I'm a user using MnK, not pads, but I'm not saying that pads should necessarily be disadvantageous and MnK should absolutely be advantageous.
What I want to say is that even a little bit is fine, so I want to try to balance MnK and pads while adjusting the current aim assist system little by little.
If not a few but many people sympathize with the fact that progamers and streamers strongly criticize the aim assist, I think it's a serious enough situation.
And I think EA and Respawn should accept a little bit more serious about this and make some adjustments.
To solve this problem, EA and Respawn are saying that people are dissatisfied because they don't even show any effort.
The issue of AA is becoming more prominent because of the converter issue.
As one user who loves Apex Legends, I never want MnK to flow to an absolute advantage and leave a lot of users.
- 2 years ago
@reconzero"From my perspective this is the ONE and ONLY time in this game when the developer has stuck to their guns because, imo, they believe that aa as it currently stands is the right decision for the average player, professionals be damned"
The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can. How is that fair? MnK gets no aim assist to help them so if someone sucks at aiming that's their own fault and they need to train but on controller they need extra help. I get that it's harder to aim on controller but ever think that perhaps it's not 40% harder?There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice, and there are also plenty of "pro' players who have proven that without aim assist they can't hit a thing.
It needs to be fair and balanced, and currently, it's not.
- csj7112 years agoNew Vanguard
Thank you for replying to my post.
To be honest, I sympathize greatly with what you say.
If pads were not far more advantageous than MnK as they are now, fewer progamers would have switched from MnK to pads.But in reality, progamers and regular players are proving that pads are more advantageous than MnK.
Even the team prefers progamers who use pads.
Like so many people, I also want a fair environment for pads and MnK.I never want a situation like this, where either side has a big advantage.
- 2 years ago
@coffeedderall What good players have proven you can play without Aim Assist? I'm actually curious about this since its been a decade since I played without it and I couldn't move and shoot at the same time.
Anyway there will never be a situation where both sides agree things are "fair." People of any age typically agree things are "fair" when their side wins so I don't trust the community to agree on what's fair. My stance has always been keep the lobbies separate.
- csj7112 years agoNew Vanguard
Thank you for replying to my post.
Of course, as you say, it would be difficult to create a perfectly fair environment of 50:50 due to people who are indiscriminately dissatisfied,whether it be a pad player or a MnK player.
But most of all, what is sad is the current situation in which EA and Respawn are neglecting this situation and attempting no resolution...
- reconzero2 years agoSeasoned Ace@coffeedderall
"The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can."
We don't need to launch into a debate about what qualifies someone as an "average" player, but I feel pretty confident that one-clipping a moving target is the exclusive domain of a fairly small percentage of top-tier players. Having used controllers since 2001, always on shooters, and with 25k matches in this game alone, I can say that a true one clip from an enemy in my lobbies is rare, and from me as the shooter are virtually non-existent. Not sure where the watershed might be, but if I had to guess I'd say it's in diamond. I'm sure platinum players do it, but if you're looking for consistency I'd say higher. Just a guess. I'll certainly allow for correction from people who know more about high-tier lobbies than I do.
"There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice"
Plenty of what??? Streamers and pros? I'm neither, and I'm confident in saying that normal people, the vast majority of players in this game, are also neither. They, WE, are not looking for a second job. Already have one and one is enough. Normal people are not going to spend hours in the firing range practicing so they can be handed half of their old accuracy rate when they finally get into a match. And for what? So a handful of diamond-tier players can finally have it proved to them that there's more holding them back than a handful of master-tier controller players?
Yes, there's a problem. Get rid of crossplay, by all means. But then you still have a problem of whether you segregate pc lobbies by input, and if you do then how do you prevent people from cheating input detection?- 2 years ago
@reconzeroWell here's the issue you see, I understand most people are not able to put a whole lot of time into practicing to get good enough with aim, but that also applies to MnK players. Currently I feel that if you want to be good with MnK you have to spend a ridiculous amount of time practicing it in order to compete and even then you'll still be at a disadvantage. That's why I think a nerf to aim assist (not a complete removal) would be good. That way the amount of time spent practicing would reflect on both sides, and MnK players won't feel as pressured to make aim training their second job, as you put it.
As far as separating the lobbies, I don't think it's possible at this point.
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