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The only thing I'd like to say something about is the aim assist issue. From my perspective this is the ONE and ONLY time in this game when the developer has stuck to their guns because, imo, they believe that aa as it currently stands is the right decision for the average player, professionals be damned. And that's the right call. In so many other issues you only have to hear a pro sneeze or a streamer sneer and suddenly there's a patch to make the game harder and less fun for the 99% so the pros can have whatever it is that feels right to them. Sometimes, as a great forum contributor often reminds us, the needs of the many outweigh the needs of the few. Not sure if he would approve of the application of the quote to this particular question, but I think it hits the mark.
First of all, thank you for replying to my post.
I saw your reply through the translator, but the contents of the reply confirmed through the translator confirm that you are friendly to aim assist.
I'm a user using MnK, not pads, but I'm not saying that pads should necessarily be disadvantageous and MnK should absolutely be advantageous.
What I want to say is that even a little bit is fine, so I want to try to balance MnK and pads while adjusting the current aim assist system little by little.
If not a few but many people sympathize with the fact that progamers and streamers strongly criticize the aim assist, I think it's a serious enough situation.
And I think EA and Respawn should accept a little bit more serious about this and make some adjustments.
To solve this problem, EA and Respawn are saying that people are dissatisfied because they don't even show any effort.
The issue of AA is becoming more prominent because of the converter issue.
As one user who loves Apex Legends, I never want MnK to flow to an absolute advantage and leave a lot of users.
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