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@reconzero"From my perspective this is the ONE and ONLY time in this game when the developer has stuck to their guns because, imo, they believe that aa as it currently stands is the right decision for the average player, professionals be damned"
The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can. How is that fair? MnK gets no aim assist to help them so if someone sucks at aiming that's their own fault and they need to train but on controller they need extra help. I get that it's harder to aim on controller but ever think that perhaps it's not 40% harder?
There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice, and there are also plenty of "pro' players who have proven that without aim assist they can't hit a thing.
It needs to be fair and balanced, and currently, it's not.
@coffeedderall What good players have proven you can play without Aim Assist? I'm actually curious about this since its been a decade since I played without it and I couldn't move and shoot at the same time.
Anyway there will never be a situation where both sides agree things are "fair." People of any age typically agree things are "fair" when their side wins so I don't trust the community to agree on what's fair. My stance has always been keep the lobbies separate.
- csj7112 years agoNew Vanguard
Thank you for replying to my post.
Of course, as you say, it would be difficult to create a perfectly fair environment of 50:50 due to people who are indiscriminately dissatisfied,whether it be a pad player or a MnK player.
But most of all, what is sad is the current situation in which EA and Respawn are neglecting this situation and attempting no resolution...
- 2 years ago@Zamaha400 I've seen a couple twitch streamers do bronze or rookie to masters w/o aim assist. Sure they aren't as accurate as an MnK player per se, but it's pretty clear that the current level of AA is overkill. Many controller pros themselves have even said it. I think something like 0.2 or 0.25 would be fair. That way controller will need a good amount of skill to get good with.
I don't see them separating lobbies though as people always want to play together regardless of their inputs and systems. I have plenty of friends on controller and some on console and I would hate to not be able to play with them, but just a little nerf to aim assist could go a long way, and I think most good players won't even notice it that much, or they would quickly adapt.
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