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@reconzero"From my perspective this is the ONE and ONLY time in this game when the developer has stuck to their guns because, imo, they believe that aa as it currently stands is the right decision for the average player, professionals be damned"
The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can. How is that fair? MnK gets no aim assist to help them so if someone sucks at aiming that's their own fault and they need to train but on controller they need extra help. I get that it's harder to aim on controller but ever think that perhaps it's not 40% harder?
There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice, and there are also plenty of "pro' players who have proven that without aim assist they can't hit a thing.
It needs to be fair and balanced, and currently, it's not.
"The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can."
We don't need to launch into a debate about what qualifies someone as an "average" player, but I feel pretty confident that one-clipping a moving target is the exclusive domain of a fairly small percentage of top-tier players. Having used controllers since 2001, always on shooters, and with 25k matches in this game alone, I can say that a true one clip from an enemy in my lobbies is rare, and from me as the shooter are virtually non-existent. Not sure where the watershed might be, but if I had to guess I'd say it's in diamond. I'm sure platinum players do it, but if you're looking for consistency I'd say higher. Just a guess. I'll certainly allow for correction from people who know more about high-tier lobbies than I do.
"There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice"
Plenty of what??? Streamers and pros? I'm neither, and I'm confident in saying that normal people, the vast majority of players in this game, are also neither. They, WE, are not looking for a second job. Already have one and one is enough. Normal people are not going to spend hours in the firing range practicing so they can be handed half of their old accuracy rate when they finally get into a match. And for what? So a handful of diamond-tier players can finally have it proved to them that there's more holding them back than a handful of master-tier controller players?
Yes, there's a problem. Get rid of crossplay, by all means. But then you still have a problem of whether you segregate pc lobbies by input, and if you do then how do you prevent people from cheating input detection?
- 2 years ago
@reconzeroWell here's the issue you see, I understand most people are not able to put a whole lot of time into practicing to get good enough with aim, but that also applies to MnK players. Currently I feel that if you want to be good with MnK you have to spend a ridiculous amount of time practicing it in order to compete and even then you'll still be at a disadvantage. That's why I think a nerf to aim assist (not a complete removal) would be good. That way the amount of time spent practicing would reflect on both sides, and MnK players won't feel as pressured to make aim training their second job, as you put it.
As far as separating the lobbies, I don't think it's possible at this point.
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