Event Pack Oversight
I've recently been playing and noticed an issue with the FFVII crossover event you currently have active.
I had intended to purchase most - or all - of the event, since I have always been a big fan of Final Fantasy, but an issue has arisen that seems to be unintended and unfair.
During the event, players can earn event currency to purchase packs which, with the grand prize being guaranteed to those who purchase all 36, can reduce the cost of the event as a whole for many players and hence makes the event feel far more affordable/valuable. The pricing system for the event packs also contributes towards this, with the first pack being free, the second pack being 100 Apex Coins, the third through sixth being 500 Apex Coins, etc. - however, this is where the issue arises.
First, I can guarantee that the vast majority of your player base (especially the paying customers) will try to maximise their value for money, and so will first try to achieve all the free packs before paying with their own money - I calculate this to be 4 packs, the first being your standard free pack, and the other three being packs purchasable with event currency, free but earned through playing the game daily. My first issue lies in the fact that, despite the fact I have logged in every single day and completed all event challenges to be able to purchase all of these packs (as I said, with the intention of purchasing most or all of the event items), the event has been designed to only allow one pack to be purchased per week. This means that, no matter how much any player plays and no matter how much currency they have earnt, they are limited in what they are able to purchase, purely due to an artificial and arbitrary timescale. I was not remotely aware of this when playing the event, and have therefore missed out on one of the free available packs, and therefore will need to spend a considerable amount more to purchase all of the event items if I chose to do so. This makes very little sense to me, considering it is only harming your players that play the game THE MOST.
But the second issue, and the issue in which I feel will likely prevent me from purchasing anything during this event, is that these free event packs purchased with event currency CONTRIBUTE TO "PAID PACKS" AS FAR AS THE PRICING SYSTEM IS CONCERNED. So, for example, when any other player would first open their free pack and then consider buying the next pack for just 100 Apex Coins, those that have already redeemed an event pack with the event currency will instead immediately be offered the 500 Apex Coins price. It is impossible for anyone to take advantage of the 90% discount if they open any other free pack. This is only compounded by the fact that these event packs MUST BE PURCHASED WEEKLY as explained above, and so players will unknowingly and inadvertently make the whole event significantly more expensive for themselves, just by playing the actual game. In other words, your players that play the game the most, will also have to pay the most. This seems somewhat unintended - partially due to how little sense it makes to put a higher cost burden on your most loyal player base - but mostly because, despite redeeming an event pack with the event currency, the first purchasable pack was still free. Evidently, there is a system in place to ensure the first pack purchased remains free, and the same system could also accommodate those that have waited to spend money on packs but have redeemed some through event currency in the meantime. I have trouble believing this is anything but an oversight when there were clearly efforts to ensure the first pack maintained its intended price, but every following pack is misattributed to the increased prices intended for those that have purchased multiple packs already.
I'm somewhat disheartened by both of these issues. A lot of the practices we've witnessed with this game for some time now have seemed increasingly predatory - everything from price increases (on top of already being some of the highest prices in the industry) and additional rarities, to removing earned dive trails and making them a paid-for product instead. And this event seemed to be the worst we have seen thus far. I, like many I'm sure, was initially willing to set this aside to support one of my favourite current games collaborating with one of my favourite games of all time, but it's issues like those above that really push away your most dedicated players. I have already spent a considerable amount of money in your game, far more than I have ever spent on any other game, but I don't think I can continue to do so in good conscience with issues such as these.
I've posted all of the above in verbatim to EA themselves, who, as unhelpful as ever, referred me to here.
Hey @JymsC,
Thanks for the lengthy and detailed feedback about this event.
If you were speaking with the support team and they suggested you post here, that'd be the right place!
Our support team is primarily able to help with account or game issues, but they wouldn't have any way to make changes to an ongoing event. Getting feedback passed along for any future events would be the best bet at that point, so you're in the right spot for that.
This tiered discount system for the event packs is a new touch, so I appreciate the details you've shared here. We'll pass the feedback along to the team, thanks again!