Forum Discussion
@Kuro466 Payed-for loot boxes is gambling. On the other hand, you can't even buy skins directly unless they are featured, thing is they are worth 1100 AC which is about 14.3$ CAD for a single skin. Some skins are 1800 AC so 23.38$ CAD essentially forcing you to get the 25.99$ CAD pack for 2150 AC. Prices are ridiculous.
Final nail in the coffin, the skins on the right of the "featured" page cannot even be bought with Legends Tokens until you bought the skins on their left with AC first.
Correct way to implement MTX would be:
1)Reward players with free loot crates more often without forcing a finite number (currently capped at 45 or so).
2)All skins should be available to be purchased with AC
3)Featured page should have (A)Skins on sale and ( B) some skins available to be bought using Legen Tokens (so Legend Tokens isn't almost completely useless once you bought all legends).
@TSF_VindictiV wrote:@Kuro466 Payed-for loot boxes is gambling.
They are not Gambling.
Gambling assumes you have a chance of losing all your money.
That's like saying that collectible card pack are gambling. You're taking a chance on the rarity and (subjective) value on what's inside. If you don't like what you got you have the 'choice' to buy another.
The countries that are 'trying' to regulate this will soon learn the difference. This isn't something that will stick.
- 7 years ago
@LoganX1 That's the lame excuse EA is giving for lootboxes but there is a CLEAR pattern between loot boxes and gambling effects on the brain. There's a reason more and more countries ban them. Unless you believe the goverment of those countries have a secret agenda and personnal vendetta gainst mean loot boxes for some reason *puts tin foil hat on*.
PS, it will stick. They are seeing tangible scientific proof of the effects, it's not just some hypothesis.
If you don't believe me read http://platinumparagon.info/the-psychology-of-loot-boxes-and-microtransactions/
At the bottom, he/she puts all his/her sources.- 7 years ago
@TSF_VindictiV wrote:@LoganX1 That's the lame excuse EA is giving for lootboxes but there is a CLEAR pattern between loot boxes and gambling effects on the brain. There's a reason more and more countries ban them. Unless you believe the goverment of those countries have a secret agenda and personnal vendetta gainst mean loot boxes for some reason *puts tin foil hat on*.
PS, it will stick. They are seeing tangible scientific proof of the effects, it's not just some hypothesis.
If you don't believe me read http://platinumparagon.info/the-psychology-of-loot-boxes-and-microtransactions/
At the bottom, he/she puts all his/her sources.Nope. All of these things focus around 'kids'. Yet don't put the blame on the parents for not overseeing what they're kids are buying WITH THEIR MONEY.
The only issue is when MTX becomes Pay 2 Win. Cosmetic loot boxes have little to no in-game value. Just because it's RNG doesn't make it gambling.
Again, gambling implies 'Money for Money' and the chance to actually lose money. It can't be considered a loss if it's a purchased transaction.
Even if what you get is low or no in-game value (which is subjective) you never actually lose more than you put in.
- 7 years agoVictory lootbox is bad idea for devs as some players would never ever have to buy lootboxes, meaning no profit from them in already f2p game. If it would be b2p yeah why not or at least every level.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 12 minutes ago
- 2 hours ago
- 16 hours ago