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EA_Mako
Community Manager
31 days agoSmirkingViper
Just in case you haven't seen, audio did get a specific callout in the latest patch notes!
We're still investigating further reports, but hopefully these are a step in the right direction (and you can actually now hear that direction) when the patch goes live tomorrow.
AUDIO
- De-prioritized friendly zip-lines so enemies will always be played
- De-prioritized non-threatening enemy footsteps (bodyfall and downed) to ensure potential threats are always played
- Experimenting with lowered volume/inaudible friendly footsteps when under significant threat—let us know if this is helpful!
- Reduced volume of Hovertanks in Kings Canyon
Dev note: Thanks to those who've uploaded audio logs when prompted after an abnormal amount of interruptions were detected. Our team is reviewing all current reports for potential action. If you encounter this prompt, please continue to send your reports as additional data will assist with investigations.
SmirkingViper
29 days agoRising Novice
That's great! I will try the season tonight
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