Forum Discussion

SexyNippleKille's avatar
6 years ago

General Gameplay Changes (Small But Effective)

These are some general gameplay changes, that I think would make the game more enjoyable

Ultimate and ability status shown to allies:

This way you can better coordinate an attack, without having to ask for your team's cooldowns 

Legendary armor rework (Switch Weapons Faster or a Faster execution):
The Legendary armor is the weakest of the Legendary equipments and the backpack is the strongest, so it would be great if the body armor could get the "Legendary" status that it deserves. This could be done by either making executions generally faster, make the armor do fast executions, or giving it something else like switching weapons faster.

Featured Champion Change:
As it is now you can make a champion "Featured" and then it will pick that champ in the next game. But if you pick another champion in-game or enter a champion in the lobby (To change cosmetics or something), then that champion becomes the new "Featured". I suggest changing the name "Featured" to "Preferred" or "Favorite" and then make it stick to a chosen champion by using middle mouse a champion in the lobby (Which you can always change by using middle mouse on another champion)

Pinging ammo will show how much there is in the bundle:
No reason to run 80 m for 20 heavy ammo right?

Dual wielding Mozambique and p2020 (With Less accuracy, larger clip size, and a faster fire rate):
Could be very fun, but would also make the weapons a more viable option!

A quick way to request "I need healing" "I need shield":

Like you can ping "I need ammo" it would be nice doing the same with health or shield

Change the name for the "Training" mode to "Tutorial", and then add a "Training" game mode:

So you can try out new weapons without doing the tutorial  again 

Solo/Duo mode!:

Please

Pinging Health Drone:

It would be a nice option, being able to ping health drones, so dying allies knows where to get their healing from (both Enemy or Allied drones)


Better In-game voice:
The in-game voice is sadly terrible, with poor audio quality, thus you can't communicate well

Mirage passive buff (More invisible, longer duration or move faster while passive is active):

As it is now then it's not very hard to find mirage when he's passive is active, so I would suggest one of the above to make it a bit more efficient

Deathcam!:

Please add one. It's so frustrating not knowing how you died sometimes, and to avoid abuse of the system then let us see it 20 sec after we have died, or so

Attachment equip prioritizes weird (See picture!):
Example: If you got a scope on your first weapon, but no scope on your second, then we would assume, that the next scope we pick up would go to the second. Wrong!
For some weird reason, the game prioritizes the first weapon rather than the weapon that doesn't have the attachment in the first place. 
Look at the attachments for my r-301and then on what I'm trying to pick up.

Note: I don't have any weapon drawn
Long story short. When picking up an attachment it should prioritize the weapon that doesn't already have one!

https://imgur.com/a/ODNZizc

Mirage clone on octane jump pad dies instantly:

When sending a clone over an octane jump pad it just dies instantly, which makes no sense at all!

Maybe Buff the 1x legendary sight:

As a legendary scope, it sounds weak and doesn't feel legendary enough. It's also not really something you have to look long and hard to find.
So I suggest making it a 1-2x sight and maybe also decrease its loot chance, to make it feel at least a bit more LEGENDARY!

Legendary Sight for Lmg/Ar?:
Why not? SMG/Shotgun/Pistol and Sniper got one, why can't Lmg/Ar get one too?

Octane should not be able to use Q when he got very low hp:

Makes no sense why this is a thing. As it is now he can't just spam his ability over and over again when having 1 hp...

Bloodhound Passive Ping:

When pinging Bloodhounds passive it states "Someone traveled through here recently", but does not share how long ago with teammates which should be there!

Bug/Exploit:

Double pump peacekeeper and mastiff fix!:
Plz fix it, so it's fair to all. The peacekeeper is op enough as it is- No reason the also make it shoot faster...


If you got any ideas, feel free to post them too 🙂

3 Replies

  • Someone in another post suggested to give half of the legendary backpacks perks to the armour so they're both equally good, basically the armour gets faster medkit and the backpack gets faster shield usage iirc which is a great idea to balance them out.

    The 'featured' champion should definitely remain the same because it's stupid to make us manually set it only for the game to automatically change it whenever it pleases, I've even gotten Gibraltar sometimes when I fail to select on time even though I've never picked him in a while which always leads to a quick loss which sucks.

    I believe you can already ask for health by tapping the ping button over the item you want in the gear wheel or by equipping something you don't have like medkit and then pressing the use button which causes your character to ask for that item.
  • SexyNippleKille's avatar
    SexyNippleKille
    6 years ago
    "The 'featured' champion should definitely remain the same because it's stupid to make us manually set it only for the game to automatically change it whenever it pleases"
    You start by saying it should remain the same, but then you end it with

    "I've even gotten Gibraltar sometimes when I fail to select on time even though I've never picked him in a while which always leads to a quick loss which sucks."

    Which contradicts what you're saying. What I tried to say, is being able to select a favorite that the game will select for us each time, unless we pick another champ or if our favorite champ is chosen by another person.

    Okay cool i didn't know you already could ask for health/Shield
  • st4rgazer01's avatar
    st4rgazer01
    6 years ago

    I wish each legend had it's own levels. Now, I'll reach to level 50 with bloodhound and a fair amount of kills. Then I switch to a new legend, and he/she has no kills... Yeah, right...

    Either show the stats (combined kills, wins, etc) of all characters at all times. So that it doesn't matter what legend I chose, total kills from all legends, will always show.

    Or give each legend their own levels. So if you chose a new legend, he/she will be at level 1.

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